I create a vector layer inside a bone layer, drew a rectangle filled with a texture, created a bone and created a bone action for it
![Image](http://dl.dropbox.com/u/50557449/Fill1.jpg)

I then double clicked the smart bone action and turned the bone to position, changing the shape of the rectangle
![Image](http://dl.dropbox.com/u/50557449/Fill2.jpg)

I then clicked “Mainline” to finish.
When I go to any frame and turn the bone to get the shape change, the fill gets two white bars on top and bottom.

I found that the bars color is the color that was active when rectangle was created (in this case, white).
Weird to note that when editing the smart bone action, fill texture is correct, without tha bars (second picture above).
Am I missing something here?