Export bone position to After Effects &Particle Illusion
Moderators: Víctor Paredes, Belgarath, slowtiger
Export bone position to After Effects &Particle Illusion
Script for exporting bone position form Anime Studionto After Effects & Particle Illusion
ct_export_bone_pos2ae.lua
http://www.aqwafilm.ru/files/ct_export_bone_pos2ae.lua
It works very simple. You choose one bone, and run the script. The script offers to create a file in the current directory. Enter any name and, most importantly, the extension of the text file. It is better to use ". txt". Next, open this file in any text editor, highlight all and copy to the clipboard. These datas can be inserted in After Effects (in the track position), and in Particle Illusion (the position of the emitter).
The current version of the script is 0.2. Although it works without errors, the functionality not quite satisfied me. For example, I do not know how to access to the clipboard from lua script. Therefore I introduced an extra step with a text file. The script has been tested only in Anime Studio 5.6.
The script was written during the creation of an animated movie "Brave Gonza", as well as several other useful scripts. For example, this script was used to create the first episode of the film, the animation of smoke and fire dragons. http://www.youtube.com/watch?v=kXUFyeVN5R0
ct_export_bone_pos2ae.lua
http://www.aqwafilm.ru/files/ct_export_bone_pos2ae.lua
It works very simple. You choose one bone, and run the script. The script offers to create a file in the current directory. Enter any name and, most importantly, the extension of the text file. It is better to use ". txt". Next, open this file in any text editor, highlight all and copy to the clipboard. These datas can be inserted in After Effects (in the track position), and in Particle Illusion (the position of the emitter).
The current version of the script is 0.2. Although it works without errors, the functionality not quite satisfied me. For example, I do not know how to access to the clipboard from lua script. Therefore I introduced an extra step with a text file. The script has been tested only in Anime Studio 5.6.
The script was written during the creation of an animated movie "Brave Gonza", as well as several other useful scripts. For example, this script was used to create the first episode of the film, the animation of smoke and fire dragons. http://www.youtube.com/watch?v=kXUFyeVN5R0
Last edited by yambr on Tue Apr 13, 2010 8:33 pm, edited 1 time in total.
- Víctor Paredes
- Site Admin
- Posts: 5691
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Great! I'll use this script a lot with AE.
It would be awesome if you could post the other scripts you made. If you want
Thanks!
It would be awesome if you could post the other scripts you made. If you want
Thanks!
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Re: Export bone position to After Effects &Particle Illu
Wow, that animation was a wonderful piece of art. Well done!
However, if you are using a Mac I don't think I can help you, as I once tried to get it to work for a friend who had a Mac but was foiled at every turn! It seems that the Mac version of AS doesn't support the require or popen functions so you're stuck with using os.execute and I just couldn't seem to get access to the global clipboard through my command-line program, no matter what I tried.
It was awkward, though, since I didn't have a Mac to try it on and kept having to resend different versions to my friend to try out.
I have been able to get access to the clipboard from within Lua in the Windows version of AnimeStudio by using the require statement with a cute little custom dll file.yambr wrote:The current version of the script is 0.2. Although it works without errors, the functionality not quite satisfied me. For example, I do not know how to access to the clipboard from lua script. Therefore I introduced an extra step with a text file. The script has been tested only in Anime Studio 5.6.
However, if you are using a Mac I don't think I can help you, as I once tried to get it to work for a friend who had a Mac but was foiled at every turn! It seems that the Mac version of AS doesn't support the require or popen functions so you're stuck with using os.execute and I just couldn't seem to get access to the global clipboard through my command-line program, no matter what I tried.
It was awkward, though, since I didn't have a Mac to try it on and kept having to resend different versions to my friend to try out.
- funksmaname
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Does it have to be bones? Because I just realised I never uploaded my "Export layer to After Effects" script. You'll get motion in XYZ, rotation in XYZ and even opacity.funksmaname wrote:I never saw this script before now! It would be REALLY useful is someone could add bone rotation into the mix? *bats eyes*
For total accuracy you can use my Export camera to AE script.
- funksmaname
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Re: Export bone position to After Effects &Particle Illusion
Hi, I know this post is a bit old, but I am working in a project and have animated a character in anime studio 9, but the rest of the project has been made in after effects, I would like to export my animated character to AE but not like a movie, to avoid loosing quality, but export the movements of the bone layer. Is it possible? I tried to download your script to try it, but it is not available anymore. Thanks a lot!
- Víctor Paredes
- Site Admin
- Posts: 5691
- Joined: Wed Jan 26, 2005 12:18 am
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Re: Export bone position to After Effects &Particle Illusion
Hello. as anyone a backup of this script? I can't find it anymore.
Thanks!
Thanks!
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Re: Export bone position to After Effects &Particle Illusion
Víctor Paredes wrote: ↑Fri Mar 16, 2018 5:39 pm Hello. as anyone a backup of this script? I can't find it anymore.
Hi. I just ended up into this thread, checked it just in case and, indeed, I found a copy of this script from yambr (thanks!) in my hard drive. Surely to late... but here it is just in case someone still need it or whatever:
Code: Select all
-- **************************************************
-- Provide Moho with the name of this scriipt object
-- ***************************************************
ScriptName = "CT_EXPORT_BONE_POS_2_AE"
-- ***************************************************
-- General information about this script
-- ***************************************************
CT_EXPORT_BONE_POS_2_AE = {}
function CT_EXPORT_BONE_POS_2_AE:Name()
return "CT_EXPORT_BONE_POS_2_AE"
end
function CT_EXPORT_BONE_POS_2_AE:Version()
return "0.2"
end
function CT_EXPORT_BONE_POS_2_AE:Description()
return "Expost select bone position 2 After Effects"
end
function CT_EXPORT_BONE_POS_2_AE:Creator()
return "Ilya Suvorkin"
end
function CT_EXPORT_BONE_POS_2_AE:UILabel()
return "Expost Bone position 2 After Effects " .. CT_EXPORT_BONE_POS_2_AE:Version()
end
-- ***************************************************
-- Recurring values
-- ***************************************************
-- ***************************************************
-- The guts of this script
-- ***************************************************
function CT_EXPORT_BONE_POS_2_AE:IsEnabled(moho)
if ( layerCount == 0 ) then
return
end
if ( moho.layer:IsBoneType() ~=true) then
return
end
local skel = moho:Skeleton()
if (skel == nil) then
return false
end
if (skel:CountBones() < 1) then
return false
end
return true
end
function CT_EXPORT_BONE_POS_2_AE:Run(moho)
local path
local endFrame
local beginFrame
local m = LM.Matrix:new_local()
local vec = LM.Vector3:new_local()
local oldVec = LM.Vector3:new_local()
local origin = moho.layer:Origin()
local origin = LM.Vector2:new_local()
local tmporigin = LM.Vector2:new_local()
local tip = LM.Vector2:new_local()
local oldorigin = LM.Vector2:new_local()
local oldtip = LM.Vector2:new_local()
local matrix = LM.Matrix:new_local()
local bone
local curbone
if ( layerCount == 0 ) then
return
end
local layer = moho.layer
local layerType = layer:LayerType()
if ( layer:IsBoneType() ~=true) then
return
end
local skel = moho:Skeleton()
local boneCount
local i
if ( skel == nil ) then
return
end
path = LM.GUI.SaveFile("Animation Data File");
if ( path == "" ) then
return
end
CT_EXPORT_BONE_POS_2_AE.file = io.open( path, "w" )
if ( CT_EXPORT_BONE_POS_2_AE.file == nil ) then
print( "Could not open file");
return
end
boneCount = skel:CountBones()
if ( boneCount < 1 ) then
return
end
for i = 0, boneCount-1 do
local bone = skel:Bone( i )
if (bone.fSelected) then
curbone=bone
width=moho.document:Width()
height=moho.document:Height()
fps=moho.document:Fps()
aspect=moho.document:AspectRatio()
unit= height/2
CT_EXPORT_BONE_POS_2_AE.file:write("Adobe After Effects 6.5 Keyframe Data\n\n")
CT_EXPORT_BONE_POS_2_AE.file:write("\tUnits Per Second\t" .. fps .. "\n")
CT_EXPORT_BONE_POS_2_AE.file:write("\tSource Width\t" .. width .."\n")
CT_EXPORT_BONE_POS_2_AE.file:write("\tSource Height\t" .. height .."\n")
CT_EXPORT_BONE_POS_2_AE.file:write("\tSource Pixel Aspect Ratio\t1\n")
CT_EXPORT_BONE_POS_2_AE.file:write("\tComp Pixel Aspect Ratio\t1\n")
CT_EXPORT_BONE_POS_2_AE.file:write("\n")
CT_EXPORT_BONE_POS_2_AE.file:write("Position\n")
CT_EXPORT_BONE_POS_2_AE.file:write("\tFrame\tX pixels\tY pixels\tZ pixels\n")
beginFrame=1
endFrame=moho.document:EndFrame()
for frame = beginFrame, endFrame do
moho:SetCurFrame(frame)
moho.layer:GetFullTransform(frame, matrix, moho.document)
tip:Set(curbone.fLength,0) --äëèíà êîñòè!!
curbone.fMovedMatrix:Transform(tip)
matrix:Transform(tip)
CT_EXPORT_BONE_POS_2_AE.file:write("\t"..frame .. "\t" .. unit*(tip.x+aspect) .. "\t".. unit*(1-tip.y) .. "\t0\n")
end
CT_EXPORT_BONE_POS_2_AE.file:write("\n\nEnd of Keyframe Data\n")
CT_EXPORT_BONE_POS_2_AE.file:close()
end
end
end
...
Re: Export bone position to After Effects &Particle Illusion
Does anyone know what version of Particle Illusion this script supports?
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
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