My new animation... (Not AS! - claymation)
Moderators: Víctor Paredes, Belgarath, slowtiger
My new animation... (Not AS! - claymation)
This isn't AS work as I am still working on that, but I have created this in my spare time. Took 5 hours to complete using stop motion and clay/plasticine.
Comments and Feedback welcome
http://www.youtube.com/watch?v=fUiupfOHmkw#GU5U2spHI_4
P.S I think YouTube Player has slowed down the frame rate a tiny bit. It is a little smoother than that.
Comments and Feedback welcome
http://www.youtube.com/watch?v=fUiupfOHmkw#GU5U2spHI_4
P.S I think YouTube Player has slowed down the frame rate a tiny bit. It is a little smoother than that.
15 year old Anime Studio user...
27/12/06: Im back and ready to get creating again!!
27/12/06: Im back and ready to get creating again!!
I have to agree with the suggestions for some sort of audio track. The dead silence is actually somewhat distracting, making it difficult to really follow what exactly is going on.
If you are avoiding audio simply to prevent tying any particular "voices" to your characters, you could resolve the silence issue by using some form of Simlish, so your characters can still emote themselves vocally, but without actually saying anything in particular. (Something similar to mumbling, but as a form of communication in itself.)
One example of this would include Aardman's Purple and Brown series of shorts, which features a pair of clay blobs who communicate entirely through their actions and a series of various gutteral noises. (The series currently appears on various Nickelodeon channels, such as the Nicktoons Network.)
Overall, this is a pretty good start in an artform that is extremely tricky to pull off convincingly. However, those who manage to master it often end up being well recognized for their work, such as Nick Park (Wallace and Gromit) or Ray Harryhausen (Clash of the Titans, King Kong, Jason and the Argonauts).
I look forward to seeing more of your work in this area of animation.
If you are avoiding audio simply to prevent tying any particular "voices" to your characters, you could resolve the silence issue by using some form of Simlish, so your characters can still emote themselves vocally, but without actually saying anything in particular. (Something similar to mumbling, but as a form of communication in itself.)
One example of this would include Aardman's Purple and Brown series of shorts, which features a pair of clay blobs who communicate entirely through their actions and a series of various gutteral noises. (The series currently appears on various Nickelodeon channels, such as the Nicktoons Network.)
Overall, this is a pretty good start in an artform that is extremely tricky to pull off convincingly. However, those who manage to master it often end up being well recognized for their work, such as Nick Park (Wallace and Gromit) or Ray Harryhausen (Clash of the Titans, King Kong, Jason and the Argonauts).
I look forward to seeing more of your work in this area of animation.
8==8 Bones 8==8
Wow! Thank you for all your comments.
I am currently planning a small short like this in AS that I will start today.
The Simlish is very interesting and I have watched purple and brown on Nicktoons before and personally, I like it!
I think I'll make a small short and call it Simlish and post it here tonite and see what you think...
More comments will be appreciated.
I am currently planning a small short like this in AS that I will start today.
The Simlish is very interesting and I have watched purple and brown on Nicktoons before and personally, I like it!
I think I'll make a small short and call it Simlish and post it here tonite and see what you think...
More comments will be appreciated.
15 year old Anime Studio user...
27/12/06: Im back and ready to get creating again!!
27/12/06: Im back and ready to get creating again!!
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Something similar to recent Zelda games like Wind Waker.Bones3D wrote: If you are avoiding audio simply to prevent tying any particular "voices" to your characters, you could resolve the silence issue by using some form of Simlish, so your characters can still emote themselves vocally, but without actually saying anything in particular. (Something similar to mumbling, but as a form of communication in itself.)
I've done that in most of my school books XDheyvern wrote:When I was a youngster the highest tech animation "software" I had available were the margins of books and notepads doing flip book cartoons.
I wonder if my parents still have those books? I could scan them in!
-vern
15 year old Anime Studio user...
27/12/06: Im back and ready to get creating again!!
27/12/06: Im back and ready to get creating again!!
That could prove easier to work with than the more complex "simlish" stuff I mentioned earlier. (I had considered citing "Animal Crossing" for similar reasons.)LittleFenris wrote:Something similar to recent Zelda games like Wind Waker.
In more of the recent Nintendo titles (excluding the mario ones), they tend to use a baseline "voice" (a loopable mumbling sound), followed by various, universally understood vocal expressions (such as "huh?" for questions, "oh!" for surprise, "yay!" or laughter for positive responses, "hmm..." for thinking, growling or groaning for negative respones and screams or studdering for fear responses), combined with the appropriate body gestures to tell the viewer what each character is thinking.
8==8 Bones 8==8