Flame exemple
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Flame exemple
Yeah working on the masking and extreme motion. The best I've come up with is to not have really really extreme motion. Still playing around with it.
Re: Flame exemple
I am looking forward to it. This type of cool comics style flames can not be done in another way except traditional frame by frame drawing.
Re: Flame exemple
That's right!
I'm a After effect user and Anime studio is so powerful that i'm trying to mixed the technics.
When i saw this Kung fu Panda exemple i try it on AS.
May be others AE tricks can works in AS.
If there's users here, we could find new ones?
I'm a After effect user and Anime studio is so powerful that i'm trying to mixed the technics.
When i saw this Kung fu Panda exemple i try it on AS.
May be others AE tricks can works in AS.
If there's users here, we could find new ones?
-------------------------------------------------------------------------------------
"All those moments will be lost in time, like tears in rain. Time to die. "
"All those moments will be lost in time, like tears in rain. Time to die. "
Re: Flame exemple
of course :DK wrote:Particle Illusion is raster based only unfortunately. I'd love to see the AS file Oddity?
D.K
https://www.dropbox.com/s/lo2rgpa9q5c8f ... ikeFx.anme
-------------------------------------------------------------------------------------
"All those moments will be lost in time, like tears in rain. Time to die. "
"All those moments will be lost in time, like tears in rain. Time to die. "
Re: Flame exemple
Hey Oddity.
Thank you. This reminds me of the old days of the forum when we were all experimenting with creative ideas and sharing.
I already had a go at creating a similar one to yours but a little less detailed.
Here's my attempt video:http://www.polliefillers.com.au/Forum/DKFIreSmall.wmv
And the file:
http://www.polliefillers.com.au/Forum/DKFIreSmall.anme
Cheers
D.K
Thank you. This reminds me of the old days of the forum when we were all experimenting with creative ideas and sharing.
I already had a go at creating a similar one to yours but a little less detailed.
Here's my attempt video:http://www.polliefillers.com.au/Forum/DKFIreSmall.wmv
And the file:
http://www.polliefillers.com.au/Forum/DKFIreSmall.anme
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Flame exemple
Why can't I stop playing with this?
Here's a wall of flame based on Oddity's concept.
D.K
http://www.polliefillers.com.au/Forum/WallFlame.wmv
Here's a wall of flame based on Oddity's concept.
D.K
http://www.polliefillers.com.au/Forum/WallFlame.wmv
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Flame exemple
Great!
But as i said on a other post, i just using my skills and knowledge about other software and try to mix the technics.
Now, I'm pretty sure if you reverse the mask you can have a great smoke effect with the same technique.
I'll try when i'll have time.
But as i said on a other post, i just using my skills and knowledge about other software and try to mix the technics.
Now, I'm pretty sure if you reverse the mask you can have a great smoke effect with the same technique.
I'll try when i'll have time.
-------------------------------------------------------------------------------------
"All those moments will be lost in time, like tears in rain. Time to die. "
"All those moments will be lost in time, like tears in rain. Time to die. "
Re: Flame exemple
Just playing with Fire again
I love this technique oddity thanks.
Video:
http://www.polliefillers.com.au/Forum/ASflames.wmv
Cheers
D.K
I love this technique oddity thanks.
Video:
http://www.polliefillers.com.au/Forum/ASflames.wmv
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Flame exemple
thx to after effect first who give me the idea with trapcode particules
By the way, how did you make this movement on the letters ?
By the way, how did you make this movement on the letters ?
-------------------------------------------------------------------------------------
"All those moments will be lost in time, like tears in rain. Time to die. "
"All those moments will be lost in time, like tears in rain. Time to die. "
Re: Flame exemple
Hi Oditty.
The movement on the letters is done using Noisy Fill in the Layer settings. Double click the layer and then the Vectors tab
Cheers
D.K
The movement on the letters is done using Noisy Fill in the Layer settings. Double click the layer and then the Vectors tab
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Flame exemple
Yeah
thx
thx
-------------------------------------------------------------------------------------
"All those moments will be lost in time, like tears in rain. Time to die. "
"All those moments will be lost in time, like tears in rain. Time to die. "
- jezjones29
- Posts: 339
- Joined: Tue Jan 31, 2006 9:43 pm
- Location: Wales, UK
- Contact:
Re: Flame exemple
I really like this effect and have been playing with it on and off all week
Has anyone managed to make a version that can be moved?
Has anyone managed to make a version that can be moved?
Re: Flame exemple
I tried. I got a fairly good one that can move... slowly... but only with hand keyed layer movement to maintain the angle. Subtle movement only at this point.
As noted in an earlier post the problem is that the masking particles stop masking effectively when moved too fast. They spread out and you loose the cool masking flame look. I've been focusing on the size and settings for the particles to find a good combination that will work for this effect.
The other issue is layer rotation. The particles source orientation is based on the parent layer rotation (parent group with masking). I was trying to "throw" fire balls using physics. Problem is you can't apply physics to a group layer so I had to use bones. When the physics bone rotates the parent layer of the particles the particles don't react to the parent layer angle, they continue to spit out based on the particles orientation and it doesn't look correct. For example the fire ball will fly across the screen, hit the ground and roll. Then the particles may spit out at the orientation the bone ends up on. I am trying to figure out a way to keep the angle of the particle layers always pointing "up".
I could solve this with a layer script to force the layers to maintain orientation during the physics simulation, but I hate resorting to that... it seems like a lazy solution until I've tried all the possible "normal" solutions.
It's still an amazing effect with a lot of potential.
As noted in an earlier post the problem is that the masking particles stop masking effectively when moved too fast. They spread out and you loose the cool masking flame look. I've been focusing on the size and settings for the particles to find a good combination that will work for this effect.
The other issue is layer rotation. The particles source orientation is based on the parent layer rotation (parent group with masking). I was trying to "throw" fire balls using physics. Problem is you can't apply physics to a group layer so I had to use bones. When the physics bone rotates the parent layer of the particles the particles don't react to the parent layer angle, they continue to spit out based on the particles orientation and it doesn't look correct. For example the fire ball will fly across the screen, hit the ground and roll. Then the particles may spit out at the orientation the bone ends up on. I am trying to figure out a way to keep the angle of the particle layers always pointing "up".
I could solve this with a layer script to force the layers to maintain orientation during the physics simulation, but I hate resorting to that... it seems like a lazy solution until I've tried all the possible "normal" solutions.
It's still an amazing effect with a lot of potential.
- synthsin75
- Posts: 10044
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: Flame exemple
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Flame exemple
How did you do that?