- Draw and animate your own cartoons
- Vector-based system allows for unlimited editing without sacrificing quality
- Easily animate complex characters with Moho's unique bone system
- Combine fill and line styles to give your work a distinctive look
- Export your animations as AVI or QuickTime movies for output to videotape or as Flash SWF files for streaming over the web
- What's new in version 5?
Key Features Illustrated
Some of the following samples require QuickTime.
Bones
- Bone system with inverse kinematics: makes character animation like working with puppets.
Sample
- Lock inverse kinematic chains using Moho's bone constraint system. In this case, only the center of the body is animated - Moho is controlling the character's arms and legs automatically.
Sample
- Bone dynamics: automatically animate parts of a character using springy bones.
Sample
Drawing
- Variable line widths: make your artwork more expressive.
Sample
- Freehand drawing tool: quickly sketch out ideas using a virtual pen.
Sample
- Brushes: use different brush styles on line art.
Sample
- Line width scale compensation: smoothly zoom your artwork in and out.
Sample
- Animatable color: change the color and transparency of objects over time.
Sample
- Import Adobe Illustrator files: re-use artwork from other vector-based programs.
Sample
- Automatic layer shadows: easily add depth.
Sample
Particle Layers
- Particle layers: use particle systems to create water, smoke, and swarming effects.
Sample 1
Sample 2
Sample 3
- Diagrams: use particles to animate diagrams.
Sample
Layer Effects
- Layer masking: control and animate the visibility of a layer.
Sample
- Motion blur: leave motion trails behind quick-moving objects.
Sample
- Switch layers: rapidly flip between different drawings, great for lip-sync.
Sample
- Virtual camera: simulate multiple layers of depth with easy-to-use camera tools.
Sample
- 3D camera: the camera can also move in full 3D, allowing you to move around a scene.
Sample
Animation Tools
- View and edit animation curves.
Sample
- Onion skinning: view a scene at other points in the past and future to help time your animation moves.
Sample
- Hierarchical layers: organize complex projects into manageable units.
Sample
- Automatic lip-sync: you supply the mouth shapes and audio file, Moho animates it.
Sample
Image Layers
- Image layers: use photographs or artwork from other applications.
Sample
- Image warping: use Moho's bone system to control photos.
Sample 1
Sample 2
- Image textures: use image layers as textures on top of vector artwork.
Sample
3D