OK, here is the anme file - with my messy setup...dueyftw wrote: Cap, nice work. Could you post your rig in a text file with out the art work? I want to steal you messy rig and try to improve it. Not your art work.
Dale
Download junior_7.anme
IMPORTANT: YOU HAVE TO USE HEYVERN'S EMBEDDED FLIPPER SCRIPT FOR THIS TO WORK. http://www.lowrestv.com/moho_stuff/flipper.zip
Please, go ahead and steal as much as you like. I am for sharing, anyway!
If you look closer you'll notice that I used the "scale-rotate"-idea for the turning of the head. But no perspective tilt added this time.
There is also a control bone placed in the upper white controlcircle, but I haven't got it working yet... (I tried looking into Heyvern's "lionhead tiltcontrol script" but I didn't succeed in finding out exactly how the "targeted" bone thing worked... How do you find out what ID a bone has, Heyvern?)
So, anyway, the head is scale-rotated.
But the body is different. It's simply divided into two bodyhalves which are translated instead of scale-rotated. Not really any scaling going on there. Why? Well, I didn't find it necessary for this simple cartoonshaped torso. So I tried it this way instead. It works well enough.
The sleeves are controlled by scaling bones, though.
This rig isn't built for walking. It just stands in one place. It's a stand-up-and-talk-and-wave-around-with-your-hands-and-head-rig.
You'll have to point animate the feet if you want to do any walking or rebuild it quite a lot.
And the hands are totally stiff, as you can see.