First test with Curvers – Finally flexible cut-out limbs
Posted: Fri Dec 29, 2023 4:48 pm
Played around with curvers today for the first time. Bound them to layers and animated this simple arm thing here inspired by Richard Williams' teachings about flexibility obviously.
Quite love the result, feels a lot less mechanic! I loved using curve deformers in Toon Boom already so this is a great addition to Moho.
My problem with rigs was always that i feel it's much harder to exaggerate stuff and get that "punch" that traditional has. With deformers like this mixed with point, warp and bone animation i think there's a lot of potential to get more out of stuff.
Quite love the result, feels a lot less mechanic! I loved using curve deformers in Toon Boom already so this is a great addition to Moho.
My problem with rigs was always that i feel it's much harder to exaggerate stuff and get that "punch" that traditional has. With deformers like this mixed with point, warp and bone animation i think there's a lot of potential to get more out of stuff.