Bodhisattva's sleeve
Posted: Sat Oct 07, 2023 4:53 am
This is my new animation project. I cautiously moved from version 13.55 to version 14. Wishing me all the best
:shock:I tried to fill the texture with mesh constraints, but I failed. Meshes can constrain shapes (or images) but cannot constrain fill textures.
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I had to return to the old path and fill the shape with wind+bone weight constraints. I succeeded, but the effect was a bit stiff.
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Okay, I had to manually adjust the bones and node layers, and I achieved relatively good results. If my bone arrangement is more reasonable, or if I divide the sleeves into several node layers, the effect may be better. But I think that would make the model structure too complex.
I haven't had the opportunity to use liquid graphics to create a model yet, but the 14 acceleration display is indeed much better and smoother. The new image engine is really great =)))
:shock:I tried to fill the texture with mesh constraints, but I failed. Meshes can constrain shapes (or images) but cannot constrain fill textures.
---------------------------------------------
I had to return to the old path and fill the shape with wind+bone weight constraints. I succeeded, but the effect was a bit stiff.
-----------------------------------------------------
Okay, I had to manually adjust the bones and node layers, and I achieved relatively good results. If my bone arrangement is more reasonable, or if I divide the sleeves into several node layers, the effect may be better. But I think that would make the model structure too complex.
I haven't had the opportunity to use liquid graphics to create a model yet, but the 14 acceleration display is indeed much better and smoother. The new image engine is really great =)))