Smart dial with mesh warp - not working on main timeline
Posted: Wed Mar 21, 2018 2:37 pm
Any help uncovering where i'm going wrong here would be greatly appreciated!
I have a 'face' bitmap layer. I'm using a 2d triangulated mesh on another layer to warp it. I'm trying to set up a smart dial called 'face turn' which will do a bunch of things, including animating the points in the mesh layer to have the face shape change.
While i'm working in the smart dial action timeline the face warping is happening as I'd like, but back on the main timeline the bitmap face doesn't move when the smart dial is turned - though the triangulated mesh points do move as expected.
I have a 'face' bitmap layer. I'm using a 2d triangulated mesh on another layer to warp it. I'm trying to set up a smart dial called 'face turn' which will do a bunch of things, including animating the points in the mesh layer to have the face shape change.
While i'm working in the smart dial action timeline the face warping is happening as I'd like, but back on the main timeline the bitmap face doesn't move when the smart dial is turned - though the triangulated mesh points do move as expected.