Page 1 of 1

walk sequence in front view? any tips?

Posted: Tue Jun 13, 2017 5:53 pm
by cabbage0896
Would anyone have any tips on creating a walk sequence of a character walking in a front(or back) view? Aside from the translation change of walking into the distance, is there any way to manipulate the bones to look relatively normal? I've tried a few different ideas and I keep ending up with that "South Park" type of bouncing instead of walking. maybe different bone constraints? Different bone structure in the leg? open to all suggestions......

Re: walk sequence in front view? any tips?

Posted: Thu Jun 15, 2017 3:17 am
by neeters_guy
It might be useful to export a front-view character from character wizard and take a look at the walk cycle there.

There are lot of threads on this subject. A quick search brings this: How to make FORWADING walk cycle more smoothly ?

In particular, check out guyver's video referenced in that thread.

Re: walk sequence in front view? any tips?

Posted: Fri Jun 16, 2017 2:29 pm
by cabbage0896
thanks neeters_guy your frame by frame illustrations were exactly what I needed. the examples showed (bone ) location in particular the grid on the floor helps a lot. I appreciate your time to answer my rookie questions.