Here's an animation test I put together for one of the chracters in my Christmas special:
http://webzoom.freewebs.com/jtn1989/Frosty.mov
I put some squash and stretch in the snowman and tried to put some wieght in the jump.
lol BOTH are something you don't usually see in my animation
For the squash and stretch I used the "scale bone" tool.
Comments and critiques please
James
Here's Frosty!
Moderators: Víctor Paredes, Belgarath, slowtiger
Nice!
The bounce may have been a bit exaggerated at the end... but I am far from an expert, and heck, it's a cartoon.
Wait, forget I said anything else but "Nice!"
I liked it.
The bounce may have been a bit exaggerated at the end... but I am far from an expert, and heck, it's a cartoon.
Wait, forget I said anything else but "Nice!"
I liked it.
"T"
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One who makes no mistakes, never makes anything.
www.flyingmcdavidbros.com
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One who makes no mistakes, never makes anything.
www.flyingmcdavidbros.com
"Animation theory" states that you can two ways in this case:T wrote:The bounce may have been a bit exaggerated at the end...
• more realism (more subtleness)
• less realism (more exaggeration)
I think Walt Disney called this kind of situations "mushy". He seems to have chosen more often for less realism, because that is easier to get right and certainly more amusing.
Whatever you do, depends on what you want to accomplish.
Definitely true... nothing looks more fake than attempted realism (at least poorly attempted)... which is why I love traditional cartoons I guess, and tend to squirm during bad movie-cgi-3d-physics.
"T"
------------------------------------------------
One who makes no mistakes, never makes anything.
www.flyingmcdavidbros.com
------------------------------------------------
One who makes no mistakes, never makes anything.
www.flyingmcdavidbros.com