Vespaen Lip-Sync test

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George R Powell
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Vespaen Lip-Sync test

Post by George R Powell »

I've never really attempted to do real animation before, but yesterday I made a vector bust of one of our Heroes of Gheldrynn characters (tracing from our concept artist's sketch and, using one of the voice actor's outtakes, made a 3-second animation to test my steel at doing animation.

Once the film is funded, I have every intention of hiring a team, or a studio, to animate the full film, but I will likely be animating our pitch myself (utilizing my inexperience of animation to point out the fact that the film needs a more professional touch, since the film is a Fantasy Comedy and has many fourth-wall moments to it).

I only used two bones for his body and his head to make him lean forward and backward, but everything else is point animation. I just went frame by frame and tried to visualize how the mouthing would look for each phenome and went with it.

https://www.youtube.com/watch?v=QRdNcdaJBxk
- George R. Powell
Music Composer / Screenwriter / Voice Actor

http://www.georgerpowell.com
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neeters_guy
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Re: Vespaen Lip-Sync test

Post by neeters_guy »

It’s a good start. Having something visual, however crude, will show the potential of your series and get people jazzed about joining your project.

I’ll follow this interest. Keep it up!
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