Certainly sounds interesting. To Lwaxana's point though, I also couldn't find any indication of the trailer length you're shooting for. Which could make a pretty big difference in how much "free" time any artist can offer up.
Also, what kind of completion date do you have in mind to kick off the crowd-funding? (Obviously a lot of that probably is contingent on the help responses here.)
lwaxana wrote:The main advantage of starting your animatic as early as possible is that you can be extremely economical in doing only the design work that is needed for the trailer. For instance, you might have 20 characters in your film, but if only 5 appear in your trailer, you don't need to design all 20 to complete the trailer.
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lwaxana wrote:So the question is, are you going to pitch it with primarily model sheets and still images or primarily through the animated trailer?
Very good points there. Some of the confusion/concern probably lies with the crowd-funding approach. These days a trailer for an existing film wants to showcase anything and everything that can get "butts in the seats." Often to a fault.
For a kickstarter-, indiegogo-, or something of the like- campaign, it's like making a pitch to many many producers without all the cash, who can add up to green-light something. First, probably for something they want to see, but also to get some kind of reward for backing. The good and bad news is that they shoulder less of the risk comparatively, until you get your full funding. It's your job to showcase how professional and well thought out your plan is, and why it's win-win for everyone and will actually come to fruition.
I'd say your first trial run at that approach is here (or anywhere you're looking for artists): in trying to gather support -- in order to gather support -- to complete a project --- to possibly get views/money/( or at least some kind of reward for backing.
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I think the more you have your game-plan decided, the better off you'll be. Are you shooting for a trailer that just looks great as a standalone, hoping people want to fund with their money to see it when it's done. (hoping that there's a large enough audience outside once it's done that you can go farther) ?
Are you looking for a mixture of design work and a
teaser trailer to showcase more of the project in full to represent the caliber of the finished film?
Are you at this stage simply looking for concept artists? And then later come calling on the same or another batch of people to animate and finish off only the project launch phase? Only THEN to hire some of the same people to complete the film at whatever wage is set by the funding?
Lots of questions, and much of this you probably already know. And I'm not trying to get on a rant or really sound disgruntled, because I'm not. Also, to be fair I'm by no means an expert on the best way to go about this. Just a little feedback because maybe it can be beneficial.
In sum... you should share a little more of your overall production plan, because at best, it will help with interest, clarify your expectations, and weed out those who may be of no help to you. At worst, you describe something in further detail that either has no solid direction, or does not appeal to anyone you're seeking help from and you'll know sooner. In the middle, maybe you can find common ground with interested parties and you can tackle the task together.
(Again, not trying to sound condescending or derogatory in any way, and I like the concept.
Good luck! )