Page 2 of 2

Posted: Tue Apr 24, 2007 8:00 am
by Genete
andrewjs wrote:
DarthFurby wrote:Hi DK, just wanted to expand on the potential benefit of Genete's technique. Imagine trying to build a Snoopy model in 3d. It doesn't work. Not without breaking the design. But if you have a bone rig like Genete's that intelligently morphs points on a 2d plane, then the possbility of morphing Snoopy into different angles while staying faithful to the character design is a possibility. Heyvern has some nice animations that show off this concept.


Genete: Thanks for that detailed explanation!
I'd love to see some of Heyvern's animations that show this.. any links?
viewtopic.php?t=8288
There are many more. Search in Share your work and Tips and techniques. Enjoy.