Re: My New Superhero cartoon!
Posted: Wed Sep 02, 2015 10:04 am
wow............ keep it UP
Great work neeters_guyneeters_guy wrote:I really dig your series so I thought I'd try my version of your Impact character.
Ah, thanks. Duly noted.slowtiger wrote:That logo needs to move with the chest.
I used switches with interpolation in this case. I just make sure I use the same base points when I make the other views:willf wrote:when you do the animation on the feet in a forward facing walk cycle, do you use smart bones?
For that Impact rig, I used an old method called the mandcon rig. The nice thing is that with animated shape ordering, you can now animate how the lines appear at the joint:strider2000 wrote:1) How do you do the overlaps? Do you use patch layers? I notice the slight overlap at the joints and torso so I think you have separate upper and lower layers, with semi-circles on each end, but portions of the strokes hidden for the top layer. If that's what you're doing, how many points do you use at the joint? You do a really nice job on the overlap!
Elbows and knees set up with either the mandcon or patch is good enough without further tweaking with smart bones. I definitely use smart bones for the shoulders and hips though.2) Do you use smart bones to control the minor overlap as the joint bends? Do you have any tricks to make it easy to match strokes when you don't want the overlap?
Yes, 5 in total here. The head layer contains 4:3) Do you construct the hair in more parts than front and back?
It's just one smart bone action that moves the hair ends left and right. Only the hair behind the body moves; the hair on head stays put.4) Do you use bones for the hair movement or just move the points, or something else?
Yes, for the hands and feet, as well as the eyes, brows, and mouth.5) Do you use switch layers for the hands? What about for eyes? I think you are for mouth.
It's a simple flip from 3/4 left to 3/4 right.6) On the kick are you using head and body turn or just standard views (ie switching from left 3/4 to right 3/4 or left 3/4 to front to right 3/4). My eye is not yet good enough to tell from the animation. From looking at the belt buckle it looks like it may just be the 3/4 views, but is looks so nice. Also, are you animating on 2's or 1's? Does that make a difference? The intuitive feel for what you can and cannot get away with and what gives the smooth motion is something I'm still trying to learn.
Since a gif has a very low framerate (ie., 10 fps), it's like animating on 3sGreenlaw wrote:The trick for getting smooth transitions in rig-switching is to design your character so you can shift internal elements to create 'in-betweens' before you make the switch. For example, before making the switch between front to side for the head, shift the facial features in the direction you wish to have the character 'turn'.
Thanks. Sorry for the overlong reply. I may get around to posting a generic rig to pick apart; that may be the easiest way to explain my method, such as it is.I apologize if that's too many questions, but I think you've done a great job and I'd like to learn from it. I'm surede others would be interested too! Thanks for any ideas you'd like to share.
I've never heard of the mandcon rig/joint. I'll have to try it, but it seems like you prefer the patch layers due to the easier set up.neeters_guy wrote:For the version I'm working on now, I'm using patch layers as you described. It's easier to setup than the mandcon joint
Thanks for the notes and links on the body turn. I'll check out the references. The animation is very helpful.neeters_guy wrote:It's a simple flip from 3/4 left to 3/4 right.
Interestingly, when I was experimenting with some switching between views to try to figure out what frame spacing was it did look like 3'sneeters_guy wrote:Since a gif has a very low framerate (ie., 10 fps), it's like animating on 3s .
Not too long for meneeters_guy wrote:Sorry for the overlong reply.
Although I tried my best to furnish a completely boned rig, John ended up using point motion to get a more realistic front walk. All the credit goes to him.TheMinahBird wrote:https://www.youtube.com/watch?v=b8r1fp95WKA
The walk cycles are INCREDIBLE!