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For instance camera blur. There is no need for it in digital production.
There is an important relation between film speed (fps), the amount of overlap of moving objects on one frame relative to the next frame, and the speed of said objects (relative to screen size), which is necessary to create the illusion of movement in the audience.
The more you increase the film speed, the less you have the need for motion blurring. Right now cameramen and -women who work digitally all face the problem of having a too short aperture time for our standard film/video speed of 24 fps - 30 fps. If not taken care of, this leads to a very distracting viewing experience, especially in fast movements.
Remember why Spielberg deliberately chose 1K resolution for exposing his digital dinosaurs onto film? Because grain, like most other living textures, blur the edges of any montage and so helps the illusion.Film grain added to digital output is another useless unneeded effect.
Then there's the problem of banding (see elsewhere in this forum). Grain, or any other stochastic noise, prevents banding.
And everything textured pleases the eye, in contrast to something coloured perfectly flat. I'd point you to Herbert W. Franke's "Phänomen Kunst" if it were available somewhere for you; he gave a quantitative explanation for this kind of effect. Also don't forget neurophysiological effects: a certain "noise level" actually sharpens perception, whereas plain flat signals cause erros.
Aside from those still convincing technical reasons, there's also the conscious decision of any director to use these means of stylization to his purpose. So I don't think those artifacts are just technological ballast to be overcome with time and newer technology.
(And AS still has the "noise grain" option in the project settings. Quite usefull sometimes.)