The Alacrity of the Crayfish

Whatever...

Moderators: Víctor Paredes, Belgarath, slowtiger

User avatar
jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Post by jahnocli »

That first crayfish sillhouette is really good - much more sinister! So is the background painting -- looking forward to seeing more...

J
You can't have everything. Where would you put it?
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

Thanks. One more background test - that ArtRage is addictive. :)

Image
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

Was home sick today so went a bit farther with my ArtRage playing. I created a few more stones and some branches in ArtRage and then composited in Photoshop.

Image

Feedback appreciated especially on lighting, but on any and all areas as I really need to step up my skills.

Also do you thing a piece like this is strong enough for a portfolio? I will be graduating in less than two months and don't have enough work to show. I'd like to work on 5 or 6 good pieces that might at least get me in the door.
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
Touched
Posts: 504
Joined: Mon Dec 11, 2006 7:33 am
Location: Sunny California
Contact:

Post by Touched »

This isn't my area of expertise, but if I were shopping for background paintings for my animation, I'd be happy with that last one. The only thing that seems out of place is that one light branch on the left. Not necessarily because it's light, but it looks unfinished compared to the rest.
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

Thanks for the feedback. I actually did paint that branch at a different time - thanks for pointing it out.

I am testing 3DS Max out now with some simple branches and lighting. Trying to visualize a cathederal like space behind the branches with columns of light but my painting isn't good enough to get that depth and lighting so I figured I can render it and maybe use that as reference.

Got to ask on CgTalk about lighting as I'm not expert with 3DS Max yet -looking for beams of light.

Image
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
Nucleus
Posts: 127
Joined: Sat Mar 03, 2007 11:22 am
Location: New York, NY
Contact:

Post by Nucleus »

I love your concept especially your scenes. Your latest fish resembles a Pike which would make a formidable enemy since those can grow very large and eat a variety of animals, including crayfish.
"Queso"
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

More School Work - 3 weeks to go ...

Post by bupaje »

Thanks. I use to love to fish for bass, pike and other fish all over New Jersey, New York and Pennsylvania when I was growing up. :)

Well, about 3 weeks away from completing my 18 month program at Brooks College. I have a few bits posted on my blog if anyone cares to look. Feedback is always welcome.

Image


My AnimationBlogSpot Page

Now to try to find a job !!GULP!! :shock:
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
ingie01
Posts: 249
Joined: Sat Oct 08, 2005 8:01 pm
Location: Kingston, New York USA
Contact:

Post by ingie01 »

Hello and congratulations, Burt.
All of your hard work and the day arrives and...............
Best of luck, you have the perseverance and you are a kind person.
Thank you for all of your help in the past.
Sincerely
Keith
You'll know when you get there! My Dad
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

Thanks for your always kind words and encouragement.
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
Nucleus
Posts: 127
Joined: Sat Mar 03, 2007 11:22 am
Location: New York, NY
Contact:

Post by Nucleus »

underwater scene tutorial

Use the Noise procedural and shape it till your satisfied. Its better than a bitmap since you can animate it entirely.
hope this help.
"Queso"
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

Thanks for that excellent tutorial link. I'll try itout.
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Quick Bite Cafe

Post by bupaje »

One of my classes this final semester has been Studio Production. It has been a few weeks of hectic but fun work to produce our student short. Were in the final stretch now and should be doing our final editing this weekend and we’ll be showing it at a student film festival in LA next week. Considering that we hammered this out with a full load of other classes, in about 8 weeks from conceptualization to final editing, I think it has gone well. We have a crew with varied talents and I hope I get to work with them all in the future.

http://stormvisions.com/bc/QuickBiteScreen1.jpg
http://stormvisions.com/bc/QuickBiteCast.jpg

The environment was renderered with 3DS Max using Ink N Paint and the characters are Flash.
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
jahnocli
Posts: 3471
Joined: Fri Oct 29, 2004 2:13 pm
Location: UK

Post by jahnocli »

In the second picture, the difference in all the styles is a little disorientating...the girl in the off-the-shoulder dress in particular looks like she has wandered in from another movie. That's not a criticism, by the way, just an observation!
You can't have everything. Where would you put it?
User avatar
bupaje
Posts: 1175
Joined: Fri Nov 12, 2004 5:44 pm
Location: California
Contact:

Post by bupaje »

True. Everyone submitted 'their own thing' and we didn't agree on every detail of the style beyond some basics. Our first -and only- crack at working on a production that wasn't an individual effort.
[url=http://burtabreu.animationblogspot.com:2gityfdw]My AnimationBlogSpot[/url:2gityfdw]
User avatar
Nucleus
Posts: 127
Joined: Sat Mar 03, 2007 11:22 am
Location: New York, NY
Contact:

Post by Nucleus »

pretty cool.
I believe they may fit a bit more if the lines where to match the overall style.
The guy with the glasses in my opinion is the least fitting one. he looks more like a muppette.
"Queso"
Post Reply