A few point tweaks. took about 20 minutes.
![Image](http://www.lowrestv.com/moho_stuff/bone_offset.jpg)
-vern
Moderators: Víctor Paredes, Belgarath, slowtiger
I thought about this a few times as my bone list grew and grew.dreeko13 wrote:would your bone rigging set up be simpler if you had multiple bone levels rather than all bones on one layer?
I cannot imagine why did you not use switch layers from the begining... If really only a vector layer is needed to composite your character, then use switch layers!!. For example you can change customs or clothes of the character easily with switch layers. And also the ordeing of the shapes of course will help you to make head turns and tonge tricks, scars... wow!heyvern wrote:HOLY COW!
I just had an inspiration!
I have a project that uses switch layer lip sync with papagayo. I have a ton of work already done so I can't go back and change it now... but..
I was thinking how can I use this head turn bone rig with papagayo switch layer lip sync... BONES ON THE SWITCH LAYER!
I put the main head turn bones (not the mouth bones) on the switch/head layer. I can turn the head while the switch layers are... well... switching!
This means you can use a single switch layer lip sync for head turns! Yeeehaaaaa!!!
-vern
Sorry, but what is the "G" shortcut tool?heyvern wrote: The problem I have with bones in switches is you can't use the "G" shortcut tool (multiple bone selection) to select multiple bones! I don't know why. This is probably a bug. I use this A LOT! For instance while animating, I will drag select all the mouth controls and key them at one time, or change rotation on frame 0 etc, etc.
-vern
iClone doesn't involve any drawing skills. If you can manipulate virtual thumbwheels, you can use it. I had a look at the trial, and it IS very impressive. But I wanted to use my own characters, and as far as I could make out, the only way of doing this properly is by using a 3DS Max plug-in. As 3DS Max costs megabucks, I lost interest at that point...Rasheed wrote:Unfortunately, iClone is Windows-only, so I can't say anything about that, but I reckon since I'm such a poor draftsman, this program is of no use to me.
Vern,heyvern wrote:I made a totally new character by offsetting bones on frame 0 and adjusting on frame 1.
A few point tweaks. took about 20 minutes.
-vern