When I use a target bone on a forearm and a spine, the forearm stops following the forearms target bone accordingly. Instead it creates a weird offset that I haven't been able to fix. I was able to recreate this situation multiple times with the basic rig I made in the video below.
I'm not really sure what I'm doing wrong here that creates this glitch. Any help is super appreciated.
Here's a video for further context: https://youtu.be/G6bnJ8LEQbE
Here's the file if you want to try it out for yourself: https://drive.google.com/file/d/1zA64En ... sp=sharing
How do I fix my target bones?
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Re: How do I fix my target bones?
After inspecting a bunch of rigs that came with Moho Pro I realized a lot of them used long target bone like the one in the screenshot below (I didn't know you could make those bones as well). When I used that instead of my point target bone, my rig worked flawlessly! I hope this can help someone incase they get the same problem I had.
- synthsin75
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Re: How do I fix my target bones?
That probably means that the "ignore inverse kenematics" that is set as default for pin bones was the issue.
If you disable that for pin bones, they may still work.
If you disable that for pin bones, they may still work.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/