temporarily disable dynamics
Moderators: Víctor Paredes, Belgarath, slowtiger
temporarily disable dynamics
Is the a way to 'temporarily disable dynamics' in an animation?
Re: temporarily disable dynamics
If it's bone dynamics, you can disable Animation >Enable Bone Dynamics. This is a global switch that temporarily turns Bone Dynamics off for the entire project.
If it's shape physics, open the group settings, go to Physics and disable Enable Physics.
If it's shape physics, open the group settings, go to Physics and disable Enable Physics.
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D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog on Vimeo | Greenlaw's Demo Reel 2020 Edtion
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Re: temporarily disable dynamics
Cool, didn't know that!
But... I need to disable it in specific sequences... Not the entire project...
But... I need to disable it in specific sequences... Not the entire project...
Re: temporarily disable dynamics
Oh, so you want to keyframe it. I don't think you can keyframe bone dynamics...it's either on or off.
You might try using Vitruvian Bones to switch between bones with and without active dynamics enabled.
Alternatively, you can switch between Interpolation modes that simulate bone dynamics (Bounce, Elastic,) and normal keys (Smooth, Linear.)
You might try using Vitruvian Bones to switch between bones with and without active dynamics enabled.
Alternatively, you can switch between Interpolation modes that simulate bone dynamics (Bounce, Elastic,) and normal keys (Smooth, Linear.)
NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog on Vimeo | Greenlaw's Demo Reel 2020 Edtion
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Re: temporarily disable dynamics
Sorry, I was mistaken: You totally can keyframe bone dynamics. Just try it on the timeline, and a dynamics keyframe will appear. (It's the channel with the 'spring' icon.)
Note that it's a 'hard' switch, so you'll want to wait for the dynamics to settle before disabling it.
Also note that you can't keyframe the wind option specifically, but keyframing Bone Dynamics will take care of it. (Edit: This is inaccurate; see next post for more info.)
Note that it's a 'hard' switch, so you'll want to wait for the dynamics to settle before disabling it.
Also note that you can't keyframe the wind option specifically, but keyframing Bone Dynamics will take care of it. (Edit: This is inaccurate; see next post for more info.)
Last edited by Greenlaw on Mon Mar 21, 2022 8:29 pm, edited 2 times in total.
NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog on Vimeo | Greenlaw's Demo Reel 2020 Edtion
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Re: temporarily disable dynamics
Whoops...my bad again: you can totally keyframe wind options and animate Wind options gradually over time.
Select the Wind tool and you can keyframe the options that appear in the Options bar, like Strength and Direction.
(Obviously I haven't used Bone Dynamics for ages, and wind dynamics very much at all...yet.)
Select the Wind tool and you can keyframe the options that appear in the Options bar, like Strength and Direction.
(Obviously I haven't used Bone Dynamics for ages, and wind dynamics very much at all...yet.)
Last edited by Greenlaw on Mon Mar 21, 2022 8:51 pm, edited 4 times in total.
NEW! Visit our Little Green Dog Channel on YouTube!
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog on Vimeo | Greenlaw's Demo Reel 2020 Edtion
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Re: temporarily disable dynamics
Great!
Will create a Smart Bone in future rigs.
Then I don't need to select all those bones by hand and disable them.
Thx for the tip and swift reply!
Appreciated!
Luc
Will create a Smart Bone in future rigs.
Then I don't need to select all those bones by hand and disable them.
Thx for the tip and swift reply!
Appreciated!
Luc