WOW! That is definitely a great step with usability terms in mind, Wes. I've been all the time so worried about if the foundations was possible that didn't think too much beyond that, and named point groups, although sounded a little cumbersome to setup to me too, seemed enough for the personal use I had in mind at least, where normally only a few points was going to really require setup. But the frame 0 setup is far better than that in all senses and would open the tool to much more complex uses if necessary. Good point too, Paul! About creating tables instead going through each point all the time and something that was going to be considered at some point, so thank you very much to you too for that advance.
Well, about those foundations... I've been not able to get any real progress with the parent layers transforms issue, but the fact that Paul's Bake script seems to be able to manage all that in base of the tests I've done, tells me that the answer is simply awaiting to be seen right there, so I'll continue just studying that code for now. But now that, taking apart the current limitations and issues, I can see it almost fully working real time and all (I mean, not only in my mind
), don't you think it's simply great can count with the possibility of
elastically join totally independent/separated elements this way?? I mean, Moho has been always good on this, but with limitations and not being able to really work unattendedly, specially if any perspective or layer/camera transform came into play... It somehow starts reminding me to a Toom Boom effect that always called my attention named:
Glue, but not sure if it truly glued 3D transformed elements, so maybe this is even better?
And well I'm not saying this is super revolutionary or something so, because it might not be for everyone (or, precisely, it may depend on how intuitive/simple will finally the setup process result), but I do think having this possibility will open the door to a lot of 2.5D possibilities that I've always wanted to go through. Well, time to continue trial-erroring...
...