13.5.2 performance issue
Moderators: Víctor Paredes, Belgarath, slowtiger
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13.5.2 performance issue
with update 13.5.2 and still moho is quite heavy and slow and buggy compared to any other possible software out there, i've dealt with lots of softwares and moho is the heaviest one among all
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
Re: 13.5.2 performance issue
yes right. but for now moho is best choice for me. it's a lot faster in rig and animate and it have more user friendly workflowAHMED003ADALAT wrote: ↑Tue Nov 30, 2021 11:45 pm with update 13.5.2 and still moho is quite heavy and slow and buggy compared to any other possible software out there, i've dealt with lots of softwares and moho is the heaviest one among all
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
Re: 13.5.2 performance issue
Check for posts about performance and crashes, there are many advices and solutions and I don't have time to write them all.
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- Posts: 50
- Joined: Wed Dec 20, 2017 11:27 pm
Re: 13.5.2 performance issue
i've tried most solutions, im talking about software overall snoothness like collapsing and uncollapsing layers , selecting main bone layer, sliding the timeline and much more, i'm using spine 2d software for a while for games but i'm doing a course on moho and the difference is crazy like sky and ground
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
Re: 13.5.2 performance issue
Yes it is true and should devote a whole version to optimization as well as improving the overall performance of the software. Otherwise it will soon lose its market and will be behind the caravan
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
Re: 13.5.2 performance issue
I totally agree. These are my thoughts:
Moho is still the choice of some animators and studios not because of its usability or performance but because we think it has the most eficient tools for animation. And the fact is that those are unique. Zero competence. I'm talking mostly about point interpolation and smartbones, that shine combined with the non-unique features like meshes, bones, switches, etc. Spine is heavily optimized and focused on doing just one of the many things that Moho can do (bone system with mesh animation) and still Moho is way better at that specific thing just because smartbones can automatically animate meshes based on bone position.
We already love the features, and that's why I think that the vast majority of experienced Moho users would prefer a version with every bug fixed and every existing feature polished than new features. Mostly:
-Fixing negative keyframes.
-Improving and fixing hand drawing.
-Fixing auto-save.
-Improving overall performance.
-Fixing bumps on strokes.
-Fixing many graphic tablet bugs.
-Fixing corruption of references.
-Fixing display of masks and effects.
-Fixing bezier bugs.
The Moho team is probably aware of what we want, but some bugs may be very difficult to solve. I think they are doing a good job for the time they have been working on it since they bought it, the size of the team and the complexity of the software, but I would love to see a more heavy focus on polishing.
While Moho still have many sharp corners arround performance, I think that an unofficial extensive guide on how to solve the bugs that slow Moho down, scripts that help, and advices to work with heavy scenes would be very useful to concentrate the knowledge on something we can link when people have performance problems. Maybe I should have written that istead of this.
Moho is still the choice of some animators and studios not because of its usability or performance but because we think it has the most eficient tools for animation. And the fact is that those are unique. Zero competence. I'm talking mostly about point interpolation and smartbones, that shine combined with the non-unique features like meshes, bones, switches, etc. Spine is heavily optimized and focused on doing just one of the many things that Moho can do (bone system with mesh animation) and still Moho is way better at that specific thing just because smartbones can automatically animate meshes based on bone position.
We already love the features, and that's why I think that the vast majority of experienced Moho users would prefer a version with every bug fixed and every existing feature polished than new features. Mostly:
-Fixing negative keyframes.
-Improving and fixing hand drawing.
-Fixing auto-save.
-Improving overall performance.
-Fixing bumps on strokes.
-Fixing many graphic tablet bugs.
-Fixing corruption of references.
-Fixing display of masks and effects.
-Fixing bezier bugs.
The Moho team is probably aware of what we want, but some bugs may be very difficult to solve. I think they are doing a good job for the time they have been working on it since they bought it, the size of the team and the complexity of the software, but I would love to see a more heavy focus on polishing.
While Moho still have many sharp corners arround performance, I think that an unofficial extensive guide on how to solve the bugs that slow Moho down, scripts that help, and advices to work with heavy scenes would be very useful to concentrate the knowledge on something we can link when people have performance problems. Maybe I should have written that istead of this.
Re: 13.5.2 performance issue
+1 from me! That's a pretty good list of things I'd like to see addressed ahead of adding more new features too.
For me, improving the Freehand tool or replacing it with a more reliable one is tops. If this was done, I'd certainly be using Moho's FBF system a lot more than I do now.
For me, improving the Freehand tool or replacing it with a more reliable one is tops. If this was done, I'd certainly be using Moho's FBF system a lot more than I do now.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
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- Posts: 50
- Joined: Wed Dec 20, 2017 11:27 pm
Re: 13.5.2 performance issue
hope our voices reach developers so we can animate in moho with ease and smooth experience
Re: 13.5.2 performance issue
+1
Good list Daxel
Good list Daxel