I totally agree. These are my thoughts:
Moho is still the choice of some animators and studios not because of its usability or performance but because we think it has the most eficient tools for animation. And the fact is that those are unique. Zero competence. I'm talking mostly about point interpolation and smartbones, that shine combined with the non-unique features like meshes, bones, switches, etc. Spine is heavily optimized and focused on doing just one of the many things that Moho can do (bone system with mesh animation) and still Moho is way better at that specific thing just because smartbones can automatically animate meshes based on bone position.
We already love the features, and that's why I think that the vast majority of experienced Moho users would prefer a version with every bug fixed and every existing feature polished than new features. Mostly:
-Fixing negative keyframes.
-Improving and fixing hand drawing.
-Fixing auto-save.
-Improving overall performance.
-Fixing bumps on strokes.
-Fixing many graphic tablet bugs.
-Fixing corruption of references.
-Fixing display of masks and effects.
-Fixing bezier bugs.
The Moho team is probably aware of what we want, but some bugs may be very difficult to solve. I think they are doing a good job for the time they have been working on it since they bought it, the size of the team and the complexity of the software, but I would love to see a more heavy focus on polishing.
While Moho still have many sharp corners arround performance, I think that an unofficial extensive guide on how to solve the bugs that slow Moho down, scripts that help, and advices to work with heavy scenes would be very useful to concentrate the knowledge on something we can link when people have performance problems. Maybe I should have written that istead of this.
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)