animatable hide bone
Moderators: Víctor Paredes, Belgarath, slowtiger
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
animatable hide bone
hello
is there any way do that?
is there any way do that?
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
- synthsin75
- Posts: 9985
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: animatable hide bone
Yeah, check out my animated hide edge tool for a way to do it.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: animatable hide bone
No, that's something I've been asking for forever.
Vitruvian Bones addressed many of the reasons I want this feature (and more!)...but not all all them.
Lukas has an interesting take: his script hides groups of bones based on bone color:
http://www.lostmarble.com/forum/viewtop ... 18&t=32498
Unfortunately, I tend use bone color for a lot of other things. (Which reminds me, we need a bone groups system too, for selection, hiding, etc. Maybe just a more robust bones managing system?)
Vitruvian Bones addressed many of the reasons I want this feature (and more!)...but not all all them.
Lukas has an interesting take: his script hides groups of bones based on bone color:
http://www.lostmarble.com/forum/viewtop ... 18&t=32498
Unfortunately, I tend use bone color for a lot of other things. (Which reminds me, we need a bone groups system too, for selection, hiding, etc. Maybe just a more robust bones managing system?)
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Re: animatable hide bone
@Wes, oh, that's interesting. You're using a layer script to hold the hiding data aren't you? It's been a while since I used Animateable Hide Edges, but I recall it was something like that. (Actually, glad you mentioned it...I was planning to use this tool on my next project, but I don't think I've tested it with 13.5.2 yet.)
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
Re: animatable hide bone
thanks friends.
I think it would be much better than vitruvian bones if moho added this feature.
thanks wes. I will check that.
I think it would be much better than vitruvian bones if moho added this feature.
thanks wes. I will check that.
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
- hayasidist
- Posts: 3542
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: animatable hide bone
I use code in a layerscript to hide bones that aren't relevant to what's going on ... there's not much to it as it's specific to the job but (e.g.) ..
Code: Select all
local xRotBone = skel:BoneByName(xRotBoneName)
local yRotBone = skel:BoneByName(yRotBoneName)
if moho.frame == 0 then
xRotBone.fHidden = false
yRotBone.fHidden = false
else
xRotBone.fHidden = true
yRotBone.fHidden = true
end
- synthsin75
- Posts: 9985
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: animatable hide bone
I'm using a switch layer to store the keyframes and a layer script to hide the edges according to those keys. Haven't used it in forever, so be sure to let me know if it give 13.5.2 any problems.Greenlaw wrote: ↑Sun Nov 21, 2021 4:21 pm @Wes, oh, that's interesting. You're using a layer script to hold the hiding data aren't you? It's been a while since I used Animateable Hide Edges, but I recall it was something like that. (Actually, glad you mentioned it...I was planning to use this tool on my next project, but I don't think I've tested it with 13.5.2 yet.)
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: animatable hide bone
Will do! I'm taking a rare and much needed vacation break this week and, apart from Thanksgiving, I've planned to only work personal stuff. (Hopefully, my family will allow me this 'selfish' need.)
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
- davoodice2
- Posts: 381
- Joined: Tue Jun 15, 2021 1:14 pm
Re: animatable hide bone
I didn't use layer script until now. thanks.hayasidist wrote: ↑Sun Nov 21, 2021 4:52 pm I use code in a layerscript to hide bones that aren't relevant to what's going on ... there's not much to it as it's specific to the job but (e.g.) ..
Code: Select all
local xRotBone = skel:BoneByName(xRotBoneName) local yRotBone = skel:BoneByName(yRotBoneName) if moho.frame == 0 then xRotBone.fHidden = false yRotBone.fHidden = false else xRotBone.fHidden = true yRotBone.fHidden = true end
i think virtual bones script is good start point for create custom skeleton with this feature(hide bones.) because i can combine it with smart bones.
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
Re: animatable hide bone
Hiding only the bone representation on the workview or hiding the associated vector/image layers with them? Sorry I can't help with that, just want to understand the topic.
- synthsin75
- Posts: 9985
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: animatable hide bone
I assume just hiding the bone, not trying to duplicate v-bones.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/