Bind all bones to one layer (3D Object)
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- uncle808us
- Posts: 386
- Joined: Tue Apr 07, 2009 1:00 pm
- Location: USA
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Bind all bones to one layer (3D Object)
Hello Again. Have not found an answer for this search so I'm asking here.
I always try to find the answer elsewhere before bothering the forum.
He's my stats:
MacBook Pro (Retina, Mid 2012) OSX 10.11.6.
Anime Studio Pro Ver.11.2.1
He is my question:
How can I bind a bunch of bones to one object?
In this case it is an imported 3D object.
Is it possible?
I'd like to know how to do this to a 2D object as well.
I always try to find the answer elsewhere before bothering the forum.
He's my stats:
MacBook Pro (Retina, Mid 2012) OSX 10.11.6.
Anime Studio Pro Ver.11.2.1
He is my question:
How can I bind a bunch of bones to one object?
In this case it is an imported 3D object.
Is it possible?
I'd like to know how to do this to a 2D object as well.
I use a MacBook Pro, and Anime Studio Pro 11.2
http://uncle808s.blogspot.com
http://uncle808s.blogspot.com
Re: Bind all bones to one layer (3D Object)
Not possible.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
- synthsin75
- Posts: 10012
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- Location: Oklahoma
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Re: Bind all bones to one layer (3D Object)
Bone>Use selected bones for flexi-binding
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Bind all bones to one layer (3D Object)
Hi,
Firstly .... you don't have to 'intro' your posts with your system spec every-time you post - as that info is already in your signature
In answer to the question:
Simply adding the 3D object layer into a bone layer and adding the bones (doing what you have already done) will allow you to transform (move, scale, rotate) and deform (warp) the 3D object Layer in 2D - without the need for further configuration.
Beyond that - what were you trying to achieve?
Firstly .... you don't have to 'intro' your posts with your system spec every-time you post - as that info is already in your signature
In answer to the question:
Simply adding the 3D object layer into a bone layer and adding the bones (doing what you have already done) will allow you to transform (move, scale, rotate) and deform (warp) the 3D object Layer in 2D - without the need for further configuration.
Beyond that - what were you trying to achieve?
Last edited by SimplSam on Fri Nov 29, 2019 3:02 pm, edited 1 time in total.
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- uncle808us
- Posts: 386
- Joined: Tue Apr 07, 2009 1:00 pm
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Re: Bind all bones to one layer (3D Object)
Thanks Sam.
I know it is redundant but a lot of people don't read the sig. and I sometimes get answers for the wrong version of Anime studio to something windows does that Mac can't. So I hope it's not too bothersome for you.
If it is I apologize. But I probably will keep mentioning it.
Thanks again for your help. I appreciate it.
Bob
P.S. In the user control panel you have the option to have signatures displayed or not so some folks may not even see the signature.
I know it is redundant but a lot of people don't read the sig. and I sometimes get answers for the wrong version of Anime studio to something windows does that Mac can't. So I hope it's not too bothersome for you.
If it is I apologize. But I probably will keep mentioning it.
Thanks again for your help. I appreciate it.
Bob
P.S. In the user control panel you have the option to have signatures displayed or not so some folks may not even see the signature.
I use a MacBook Pro, and Anime Studio Pro 11.2
http://uncle808s.blogspot.com
http://uncle808s.blogspot.com
Re: Bind all bones to one layer (3D Object)
I don't have ASP 11 on my laptop to check but I don't think it's possible to use bones with a 3D object in ASP 11. For that matter, I don't think Moho Pro 12 or 13 can eitherI
And even if you could, ASP/Moho's bones work only in 2D space so the deformation options will be limited. IMO, it's better to do this in a 3D animation program. You can import a 2D rendering to ASP/Moho from the 3D program, if you like. (I sometimes do this for '3D' props I want to use bones on or to get a particular look with a character.)
Re: binding 2D, If you've imported a render of the 3D object from another 3D program, or you've rendered a 3D object in Moho and imported the rendering, you can rig that 2D image with bones just like any image layer in ASP/Moho. It will use Flexi-binding by default.
If you want smoother deformations or more explicit bone binding for the image, you'll need to use Moho Pro 12 or higher so you can create a custom mesh to deform the 2D render. Once you have your mesh, you can use flexi-binding or point binding with the mesh.
Tip: hayasidist's Bake Layers to PNG script can be useful here. It doesn't work directly with 3D layers but it you put the 3D layer in a group, you can run the script on the group. After the baked layer is created, you can do this to it:
Hope this helps.
And even if you could, ASP/Moho's bones work only in 2D space so the deformation options will be limited. IMO, it's better to do this in a 3D animation program. You can import a 2D rendering to ASP/Moho from the 3D program, if you like. (I sometimes do this for '3D' props I want to use bones on or to get a particular look with a character.)
Re: binding 2D, If you've imported a render of the 3D object from another 3D program, or you've rendered a 3D object in Moho and imported the rendering, you can rig that 2D image with bones just like any image layer in ASP/Moho. It will use Flexi-binding by default.
If you want smoother deformations or more explicit bone binding for the image, you'll need to use Moho Pro 12 or higher so you can create a custom mesh to deform the 2D render. Once you have your mesh, you can use flexi-binding or point binding with the mesh.
Tip: hayasidist's Bake Layers to PNG script can be useful here. It doesn't work directly with 3D layers but it you put the 3D layer in a group, you can run the script on the group. After the baked layer is created, you can do this to it:
Hope this helps.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
- synthsin75
- Posts: 10012
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Re: Bind all bones to one layer (3D Object)
It's only Moho 13 that no longer allows you to warp 3D objects with bones (hopefully only for the time being).
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Bind all bones to one layer (3D Object)
Thanks for the correction, Wes! I can't remember that far back...must be getting old.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Re: Bind all bones to one layer (3D Object)
I played around with the 3D options in Moho 12. Yes, bones deformation on 3D objects does work in this version. More info: In addition to using Use Selected Bones for Flexi-binding, I had enable Warp Using Bones from under 3D Options in the Layer Settings. I'm assuming you need to do this in ASP 11 too.
And Wes is right, this option doesn't exist in the current Moho 13.
And Wes is right, this option doesn't exist in the current Moho 13.
D.R. Greenlaw
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
Artist/Partner - Little Green Dog | Little Green Dog Channel on Vimeo | Greenlaw's Demo Reel 2020 Edtion
- uncle808us
- Posts: 386
- Joined: Tue Apr 07, 2009 1:00 pm
- Location: USA
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Re: Bind all bones to one layer (3D Object)
@Greenlaw: Thanks for your reply I have saved it and will study it more closely .
@All Others: Thank you all for helping me with this question. Happy Holidays to everyone who celebrates.
I always treasure and appreciate the enlightenment I gain from everyone.
@All Others: Thank you all for helping me with this question. Happy Holidays to everyone who celebrates.
I always treasure and appreciate the enlightenment I gain from everyone.
I use a MacBook Pro, and Anime Studio Pro 11.2
http://uncle808s.blogspot.com
http://uncle808s.blogspot.com
Re: Bind all bones to one layer (3D Object)
Very strange. I don't need to enable Warp (it is on by default), or do anything other than adding the bones for it to work in 2D-3D. Tested in MH12.5 (22438) and AS11.0 (15858).
Also, you can cheat a little bit with 3D in MH13 by importing a previous versions (i.e. MH12) document layer that already includes 3D objects. You then get the old-skool 3D objects in MH13.
Moho 14.1 » Win 11 Pro 64GB » NVIDIA GTX 1080ti 11GB
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- uncle808us
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Re: Bind all bones to one layer (3D Object)
Thanks Sam for your help. I will check to make sure enable "Warp Using Bones" is checked.
I use a MacBook Pro, and Anime Studio Pro 11.2
http://uncle808s.blogspot.com
http://uncle808s.blogspot.com
- uncle808us
- Posts: 386
- Joined: Tue Apr 07, 2009 1:00 pm
- Location: USA
- Contact:
Re: Bind all bones to one layer (3D Object)
I have searched but can not find this script.Tip: hayasidist's Bake Layers to PNG script can be useful here. It doesn't work directly with 3D layers but it you put the 3D layer in a group, you can run the script on the group. After the baked layer is created, you can do this to it:
Does anyone know where I can find it?
Thanks you.
animestudioscripts.com failed to load the page..
Where are all the scripts?
I use a MacBook Pro, and Anime Studio Pro 11.2
http://uncle808s.blogspot.com
http://uncle808s.blogspot.com
- hayasidist
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- uncle808us
- Posts: 386
- Joined: Tue Apr 07, 2009 1:00 pm
- Location: USA
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Re: Bind all bones to one layer (3D Object)
Here's the problem: as following this advice:hayasidist wrote: ↑Thu Dec 05, 2019 2:45 pm it's here:
http://www.lostmarble.com/forum/viewtop ... 22#p182406
I tried this but did not get a baked layer.Tip: hayasidist's Bake Layers to PNG script can be useful here. It doesn't work directly with 3D layers but it you put the 3D layer in a group, you can run the script on the group. After the baked layer is created, you can do this to it:
I put the file in the Scripts>Menu.
I use a MacBook Pro, and Anime Studio Pro 11.2
http://uncle808s.blogspot.com
http://uncle808s.blogspot.com