Hauksbee01 wrote:Thanks, D.R. There's a lot of good information there, and I'll copy it to a Word doc. and archive it. But it doesn't seem to answer the question: When one leg is behind the other, how do you assign a bone to the proper leg?
It doesn't matter. Just bind the art to the proper leg bones in the bones layer. If you need to change the stacking order for the legs art layers (i.e., change position in front of or behind the body layers,) use Animated layer order--this will let you keyframe the layer order. (It helps to group your art in logical sections. If you're not using Layer Binding, any of the other bind methods will work through the groups. Naturally, what's 'logical' will vary with the character design.)
If you need to change the art that's bound to the leg bones, you would typically use a Switch Layer (i.e., the inside/outside versions of the legs in your creatures. This is similar to a T-Rex rig I created for the first season of Boss Baby.)
Note that there are many ways to approach this, some more advanced than others, but the method described above is fairly easy and straight forward.
Second, is there a place in Moho that displays the full bone 'tree'?
No, the workspace is pretty much it. When you have the Parent Bone tool selected, it does display the hierarchy. Also, it's highly recommended that you name the bones in the rig as you create them using a logical naming convention. If you find it necessary, you can also display the names of the bones in the workspace by clicking Show Label for each bone. I don't normally do that because the skeleton's structure is usually self-explanatory, but it can be useful for secondary bones where their purpose may not be so obvious.
If the issue is in visually determining left and right side bones (or near and far side bones as the case may be,) during animation, I use color coding: Green for Left and Red for Right. The middle bones (torso, head, tail) are usually Orange. I might use different colors when these colors are difficult to read against the character's colors. (For example, green bones might be hard to see against a lizard's skin, so in this case I'll use blue or purple instead.)
Hope this helps.