《威龙矩阵》二代,肢体控制器=)Dragon Matrix
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Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Astonishing Sang!
- hayasidist
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- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
amazing stuff. does the limb/body version of Dragon Matrix work with multiple views in the same way as the head version?
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
喔,是不同的机制。肢体的龙矩阵=A肢体旋转+B肢体缩放+目标骨骼+插件协调机制。hayasidist wrote:amazing stuff. does the limb/body version of Dragon Matrix work with multiple views in the same way as the head version?
头部的龙矩阵=多角度样本+按照百分比调用+插件协调机制。
目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向....
- hayasidist
- Posts: 3596
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
thanks for the explanation. I hope you get the issues you've mentioned sorted out!sang820 wrote:目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向....
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
谢谢,我的朋友,我会努力解决这个难题hayasidist wrote:thanks for the explanation. I hope you get the issues you've mentioned sorted out!sang820 wrote:目前的肢体龙矩阵有个巨大的缺陷,来自模型结构的缺陷。我目前仍没有解决方向....
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
Good work as usual sang =). Before seeing ur example, I have had a hard time figuring out when to use pin bones. This inspires me to try to use pin bones more.
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
加油,我的朋友,你会有更多的收获eric1223 wrote:Good work as usual sang =). Before seeing ur example, I have had a hard time figuring out when to use pin bones. This inspires me to try to use pin bones more.
- devproject
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- Location: Indonesia
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
i still don't understand about Dragon Matrix, its plugin, or Dragon Matrix Rigging all bone for us ?
Re: 《威龙矩阵》二代,肢体控制器=)Dragon Matrix
龙矩阵是外部插件。基础骨骼在moho创建,以龙矩阵的规则运行这些骨骼、模型。devproject wrote:i still don't understand about Dragon Matrix, its plugin, or Dragon Matrix Rigging all bone for us ?