Well, I know this is possible to do in other ways (text editor i.e.), but I think that a Suffix option to add a specific function to each phoneme in the export *.dat file it'd be the most easy way (and without any problem with that special
phoneme called "rest") to resolve a lot of situations automatically... With this, you could have your same frase "Breakdowned" and export it easily to use it in different head poses, something like this:
Lets say that we have the word
ANIMATION perfectly "phonemed" in Papa, ok? So, in the Papa TimeLine we'd have something like this: "AI etc AI MBP E etc AI etc"
And once exported we'd have this in your "ANIMATION.dat" file:
Code: Select all
MohoSwitch1
1 AI
3 etc
5 AI
7 MBP
9 E
11 etc
13 AI
15 etc
Then you decide your character turn his head to the Left and only must open the same Papagayo proyect and add _L in the Suffix Text Box to obtain this in a new "ANIMATION_L.dat" file:
Code: Select all
MohoSwitch1
1 AI_L
3 etc_L
5 AI_L
7 MBP_L
9 E_L
11 etc_L
13 AI_L
15 etc_L
...Well, I don't know but it seems very easy to implement, and the most important thing, with it we'd have all the work in the same Papagayo proyect and with the minimun time/effort! In fact, it'd be SO easy and quick, that you always could export your dialogue to the most important variations for you (_Left/_Right/_Front, i.e...) just in case you could need it
...CIAO!