Fazeks scripts
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Fazeks scripts
Away from AS for a few years (writing PC games) so thought to start my reintegration at a simple level.
My general question is the degree to which earlier, basic (for me) user scripts have been integrated into ver9
I thought to focus - start with - Fazeks tools as they seems so basic and useful.
Are they still relevant?
An answere in one line??? maybe not. My alternative is to test, trial, explore, conclude. I imagine some of you have already don this.
I found that Rudigers "Two wa y ticket" has been included. cool
What else?
A few, simple names/scripts will jog my memoriy enough.
Rudigers morph dials - cool
Ramon's - smart bones!!! Looks neat. Thanks for the vid on both Fumksmname
And - HEY - I see heyVern posting Sep. 14th 2012
I am so grateful for all ytou OLD timers for your continuing commitment.
Me... I am very small time enthusiast. Bad art but big heart - love the creativity of it all.
More to come.
thanks
My general question is the degree to which earlier, basic (for me) user scripts have been integrated into ver9
I thought to focus - start with - Fazeks tools as they seems so basic and useful.
Are they still relevant?
An answere in one line??? maybe not. My alternative is to test, trial, explore, conclude. I imagine some of you have already don this.
I found that Rudigers "Two wa y ticket" has been included. cool
What else?
A few, simple names/scripts will jog my memoriy enough.
Rudigers morph dials - cool
Ramon's - smart bones!!! Looks neat. Thanks for the vid on both Fumksmname
And - HEY - I see heyVern posting Sep. 14th 2012
I am so grateful for all ytou OLD timers for your continuing commitment.
Me... I am very small time enthusiast. Bad art but big heart - love the creativity of it all.
More to come.
thanks
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Re: Fazeks scripts
Hey brother - you're getting all muddled up
I think the two way script was Ryllanders.
Smart Bones aren't Ramon's - though he created the helper script. Smart bones are a v9 core feature, with new functionality being added with point releases.
Vern was back for a while around the launch of AS9, but seems to have gone AWOL again.
Fazek's tools are still entirely relevant, but need a small tweak to make them work in v9 - I'm pretty sure I wrote about it elsewhere, but don't have the info handy - it was a single line change, though I've been using Mike Kelley's swiss army tools recently more than fazeks as he managed to consolidate pretty much every tool you want into 2 separate tools using mod keys. That is available on the animators forum in the VIP script section.
Where abouts in NZ are you btw?
I think the two way script was Ryllanders.
Smart Bones aren't Ramon's - though he created the helper script. Smart bones are a v9 core feature, with new functionality being added with point releases.
Vern was back for a while around the launch of AS9, but seems to have gone AWOL again.
Fazek's tools are still entirely relevant, but need a small tweak to make them work in v9 - I'm pretty sure I wrote about it elsewhere, but don't have the info handy - it was a single line change, though I've been using Mike Kelley's swiss army tools recently more than fazeks as he managed to consolidate pretty much every tool you want into 2 separate tools using mod keys. That is available on the animators forum in the VIP script section.
Where abouts in NZ are you btw?
Re: Fazeks scripts
Muddled - that covers a lot of my... muddle.
2way - yes - DR
Smart bones - *helper* - yes.
I am still setting up my work environment and smart bones look very interesting.
NZ - Wellington.
Previously Canada for 8 yrs
>> small tweak to make them [fazek] work in v9
There was a console error - something about refresh(view) or something.
Remming out that line seemed not a problem as regard functionality.
MK swiss - I have
function MK_SwissArmy:Version()
return "6.0"
Any idea where it up to now?
I was around for a bit of the alt ver. forum move but never joined so 50 posts may take a while for VIP access.
Any other script suggests?
thanks
2way - yes - DR
Smart bones - *helper* - yes.
I am still setting up my work environment and smart bones look very interesting.
NZ - Wellington.
Previously Canada for 8 yrs
>> small tweak to make them [fazek] work in v9
There was a console error - something about refresh(view) or something.
Remming out that line seemed not a problem as regard functionality.
MK swiss - I have
function MK_SwissArmy:Version()
return "6.0"
Any idea where it up to now?
I was around for a bit of the alt ver. forum move but never joined so 50 posts may take a while for VIP access.
Any other script suggests?
thanks
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Re: Fazeks scripts
its not swiss army, its a couple of new ones - swiss select and swiss point tools... unfortunately I can't help with getting those - you'll just have to go get involved over there
really, you don't need to keep looking for more scripts, till you need them for a particular reason! Fazeks tools and v9 smart bones will really keep you busy for a long time.
Re script change:
any instance of:
mouseEvent.view:Refresh()
in scripts should be modified to do this instead:
mouseEvent.view:RefreshView()
(you can do this with find/replace on the lua files - this fixed fazeks tools for me, and will work the same on other scripts)
Will look you up if I'm ever in Welly
really, you don't need to keep looking for more scripts, till you need them for a particular reason! Fazeks tools and v9 smart bones will really keep you busy for a long time.
Re script change:
any instance of:
mouseEvent.view:Refresh()
in scripts should be modified to do this instead:
mouseEvent.view:RefreshView()
(you can do this with find/replace on the lua files - this fixed fazeks tools for me, and will work the same on other scripts)
Will look you up if I'm ever in Welly
Re: Fazeks scripts
thanks for the code switch info.
The windy city is incredibly sunny of late.
I get to Motueka on occasion. Nice.
The windy city is incredibly sunny of late.
I get to Motueka on occasion. Nice.
- capricorn33
- Posts: 249
- Joined: Sun Oct 02, 2005 9:49 am
- Location: Finland
- Contact:
Re: Fazeks scripts
If you are looking for fazeks's tools... here they are, adjusted for AS9.
https://dl.dropbox.com/u/19247240/Fazek ... corn33.zip
There is also another important change to make in the fazek scripts besides the "refresh view" thing, it concerns multiple key editing.
I fixed that for most of the tools - the exception being the replace line tool... so that one still lacks the MKE capability.
cheers
https://dl.dropbox.com/u/19247240/Fazek ... corn33.zip
There is also another important change to make in the fazek scripts besides the "refresh view" thing, it concerns multiple key editing.
I fixed that for most of the tools - the exception being the replace line tool... so that one still lacks the MKE capability.
cheers
capricorn ( - just call me "cap")
children's tv pro, character animator
children's tv pro, character animator
Re: Fazeks scripts
Awewsome...
I was playing about last night and ended up switching back to a couple of LM originals.
This will bring me back on track.
Add points functionality seems so much more ?standard ?intuitive with Fazek
I see that I *am* a member at anim.forum - 20 posts
I will see if I can bump my creds. and get to test the swiss MKE.
After 3 years away I am finding a LOT to (re)learn
Thanks.
I was playing about last night and ended up switching back to a couple of LM originals.
This will bring me back on track.
Add points functionality seems so much more ?standard ?intuitive with Fazek
I see that I *am* a member at anim.forum - 20 posts
I will see if I can bump my creds. and get to test the swiss MKE.
After 3 years away I am finding a LOT to (re)learn
Thanks.
Re: Fazeks scripts
am i overseeing something or am i the only one having troubles to close shapes with the add point tool of fazek??
Re: Fazeks scripts
Thanks so much for doing this, Cap. I seem to be getting errors in 9.5. Are these not 9.5 compatible?capricorn33 wrote:If you are looking for fazeks's tools... here they are, adjusted for AS9.
Regards
- capricorn33
- Posts: 249
- Joined: Sun Oct 02, 2005 9:49 am
- Location: Finland
- Contact:
Re: Fazeks scripts
The corrections I made was for AS 9.2...
I haven't even had the time to look into 9.5 yet, but when I do
(and if there is an easy fix for it) I'll update fazek's tools for you.
Might take some time before I get around to it, though...!
cheers
I haven't even had the time to look into 9.5 yet, but when I do
(and if there is an easy fix for it) I'll update fazek's tools for you.
Might take some time before I get around to it, though...!
cheers
capricorn ( - just call me "cap")
children's tv pro, character animator
children's tv pro, character animator
- capricorn33
- Posts: 249
- Joined: Sun Oct 02, 2005 9:49 am
- Location: Finland
- Contact:
Re: Fazeks scripts
People have been asking about the fazek tools for AS95...
The little fix I did for AS92a year ago...
http://animestudioscripts.com/script.php?script=67
...works fine, as far as I can tell... apart from the fact
that "add point" was behaving very strangely. I don't use fazek's add point tool myself
so that one slipped by.
I had a look at it and made a fast fix here:
https://dl.dropboxusercontent.com/u/192 ... _point.lua
Anything else not working?
(apart from a couple of obvious things I won't start to mess around with - like the
spacebar functions not working and the multiframe key editing issue with the
replace line tool which would take a little more time to fix than I'm ready to put into it..
cheers, cap
The little fix I did for AS92a year ago...
http://animestudioscripts.com/script.php?script=67
...works fine, as far as I can tell... apart from the fact
that "add point" was behaving very strangely. I don't use fazek's add point tool myself
so that one slipped by.
I had a look at it and made a fast fix here:
https://dl.dropboxusercontent.com/u/192 ... _point.lua
Anything else not working?
(apart from a couple of obvious things I won't start to mess around with - like the
spacebar functions not working and the multiframe key editing issue with the
replace line tool which would take a little more time to fix than I'm ready to put into it..
cheers, cap
capricorn ( - just call me "cap")
children's tv pro, character animator
children's tv pro, character animator