Is it possible to have a separate channel for each action present on a bone layer?
When I have actions that occur at the same time, they are just superimposed over each other on the timeline, making it impossible to see what's going on...
In this screenshot, there are two actions ('Take Bite', 'Walk') that overlap:
Bryan
Showing Actions on Separate Timeline Channels
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- hayasidist
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Re: Showing Actions on Separate Timeline Channels
you could probably assign different colours to the bones involved in the walk and bite actions - and then they'll show in the relevant coloured bone channels.
Re: Showing Actions on Separate Timeline Channels
Awesome, that worked well! Thanks!
Bryan
Bryan