I always found that annoying too but, no, you need to open the original first.
The 'workaround' is to break the reference layer, which I sometimes do if I find myself revision it often.
Optionally, I guess you could use Layer Shortcuts to create a selector for the original layer.
Search found 7466 matches
- Mon Nov 16, 2020 10:10 pm
- Forum: General Moho Discussion
- Topic: Update action from reference
- Replies: 3
- Views: 2596
- Wed Nov 11, 2020 9:55 pm
- Forum: General Moho Discussion
- Topic: Anyone interested in a Discord?
- Replies: 32
- Views: 20948
Re: Anyone interested in a Discord?
Huh, I think you're right. I hop in here routinely to check on new posts so I don't think I noticed this until you mentioned it. I just looked through my email and it looks like the last email I received from Lost Marble was back in February. Edit: Checked my forum email notification settings and th...
- Tue Oct 27, 2020 11:25 pm
- Forum: General Moho Discussion
- Topic: Bone flip deforms artwork
- Replies: 4
- Views: 2593
Re: Bone flip deforms artwork
Bezier curves aren't actually buggy, they're behaving exactly as expected. They're great work drawing shapes with fewer points and greater accuracy but they're somewhat unpredictable for interpolation and deformation. Back when Mike Clifton implemented Bezier handles in Moho, he posted a video that ...
- Thu Oct 22, 2020 8:11 pm
- Forum: General Moho Discussion
- Topic: Bone flip deforms artwork
- Replies: 4
- Views: 2593
Re: Bone flip deforms artwork
Re: Dropbox, Here's how to do it: 1. In the online DropBox page for the image, select the image and create a link for it. Copy the link. 2. In the forum's post editing window, click the picture link icon button and replace the text 'Image URL' with the DropBox link. 3. Here's the important part: Cha...
- Wed Oct 21, 2020 6:03 pm
- Forum: General Moho Discussion
- Topic: Moho's future
- Replies: 27
- Views: 11142
Re: Moho's future
I'd also like to see a native equivalent of MQC, the on-screen button panel I made for Moho. Other paint/animation programs have user-customizable panels where you can add clickable buttons for almost any available command, script, or tools. (Photoshop, Clip Studio Paint, Toon Boom, and Painter come...
- Wed Oct 21, 2020 5:52 pm
- Forum: General Moho Discussion
- Topic: Moho's future
- Replies: 27
- Views: 11142
Re: Moho's future
I think there are still alot of things that could get Moho better. Think of a reliable vector drawing engine. Constructing characters in Moho is okay, importing bitmap characters is okay. But native drawing in Moho would be great (and I don't mean this weird drawing stuff in M13). This would be gro...
- Wed Oct 21, 2020 3:43 am
- Forum: General Moho Discussion
- Topic: Moho's future
- Replies: 27
- Views: 11142
Re: Moho's future
Do you guys think it will still exist for some time? How close is it to become an industry standard? Re: 'industry standard', it's being used at two major animation studios that I'm aware of. Where I work, we use Moho Pro 12.5 for sequences in our TV shows on Netflix and other streaming channels. Y...
- Mon Oct 12, 2020 10:50 pm
- Forum: How Do I...?
- Topic: Is it bad practice to scale layers at frame 0?
- Replies: 14
- Views: 4617
Re: Is it bad practice to scale layers at frame 0?
I generally leave artwork layers at their original size on frame zero and scale the contained vector artwork instead. By keeping the layers themselves at 100%, animating and modifying the rig is more predictable. Understandably, it may not seem practical to do this for many vector layers. In this ca...
- Mon Oct 12, 2020 7:57 pm
- Forum: How Do I...?
- Topic: Stop layer translation affecting bone dynamics
- Replies: 6
- Views: 2633
Re: Stop layer translation affecting bone dynamics
I avoid using bone dynamics for hair. To me, hair with bone dynamics never looks as good or as convincing as keyframed hair bones. If you want to automate hair animation, I suggest using a Smart Bone Action with some added keyframed animation as needed. Usually I have the SBA animate the broad motio...
- Sun Oct 04, 2020 3:59 am
- Forum: General Moho Discussion
- Topic: Opacity of colours not retained in files opened on a different laptop.
- Replies: 5
- Views: 2204
Re: Opacity of colours not retained in files opened on a different laptop.
I would definitely check what Wes mentioned. Tip: In case the issue is that styles have actually changed to full opacity, in the future you might consider using a custom style for semi-transparent items. This way, if the style on many items changes accidentally, you can easily change them all back t...
- Fri Oct 02, 2020 10:59 pm
- Forum: Other Software
- Topic: Clip Studio Paint exports SVG now
- Replies: 1
- Views: 8410
Re: Clip Studio Paint exports SVG now
I wasn't aware of that. I normally draw all my comics using Clip Studio Paint's vector tools so I'll give it a try sometime. My one concern is that CSP's vector tools generate an awful lot of points because the tool is designed for precision and editability, and it's not optimized for animation. But...
- Thu Oct 01, 2020 6:21 pm
- Forum: How Do I...?
- Topic: Drawing Tablet problem with Moho
- Replies: 9
- Views: 3916
Re: Drawing Tablet problem with Moho
I don't even bother with Freehand or Blob brush anymore. They're just too frustrating to use. FWIW, the tools do behave more predictably with a genuine Wacom device but it's still not reliable enough for serious work. When I draw vector graphics in Moho, I only use the Add Points and Shapes tools. T...
- Thu Oct 01, 2020 5:50 pm
- Forum: How Do I...?
- Topic: bitmap bucket tool - colors dont change on expert
- Replies: 15
- Views: 5486
Re: bitmap bucket tool - colors dont change on expert
so the PNG export does not work in the render, same as video ----does this mean i would have to control R for preview and render out each frame as PNG individually? :cry: Just use Moho Exporter; set it to PNG Image Sequence and this will render final quality frames of your entire animation in the i...
- Thu Oct 01, 2020 4:42 pm
- Forum: How Do I...?
- Topic: animating a tail smoothly
- Replies: 13
- Views: 4347
Re: animating a tail smoothly
Good shout! I tried that and I still get big deformations What Maestral said about auto-triangulation might be the cause of what you're seeing. Moho's internally generated meshes tend to be low-res. When I see faceting in my deformations, I create my own mesh. you can do this using the Grid tool wi...
- Wed Sep 30, 2020 4:19 am
- Forum: How Do I...?
- Topic: animating a tail smoothly
- Replies: 13
- Views: 4347
Re: animating a tail smoothly
I always use Sketch Bones for tail animation. If you watch either of my two DreamWorks Animation reels and see a 2D character with a tail, that's animated using Sketch Bones. Tip 1: When animating a tail, sketch from the root to this tip for ever keyframe you create. This insures that the interpolat...