Search found 34 matches

by cherrytomato
Thu Nov 30, 2023 3:04 pm
Forum: General Moho Discussion
Topic: Reference layer's original changes
Replies: 12
Views: 7482

Re: Reference layer's original changes

That definitely looks like a bug. Then the best we can do is to find out the steps to reproduce the bug in the simplest way possible and then open a suport ticket and report it so Moho devs can tackle it sooner than later. Do you know how to reproduce the bug? https://www.lostmarble.com/support/ Ye...
by cherrytomato
Wed Nov 29, 2023 8:22 pm
Forum: General Moho Discussion
Topic: Reference layer's original changes
Replies: 12
Views: 7482

Re: Reference layer's original changes

I don't think masking groups should be a problem but try different things to see if you can isolate the problem. Vitruvian bones are just a different way to swap drawings instead of animating their visibility, but if you want to keep the point animation of those drawings in sync you still need refe...
by cherrytomato
Wed Nov 29, 2023 4:29 am
Forum: General Moho Discussion
Topic: Reference layer's original changes
Replies: 12
Views: 7482

Re: Reference layer's original changes

I tested creating multiple references at the same time and it worked correctly here (moho 14.1). I can then locate the originals normally. Maybe this other video by Mult Rush can help you. It's about the exact thing you are trying to achieve and has an example rig you can examine: https://www.youtu...
by cherrytomato
Tue Nov 28, 2023 8:56 pm
Forum: General Moho Discussion
Topic: Reference layer's original changes
Replies: 12
Views: 7482

Re: Reference layer's original changes

The problem I linked there happens when you try to make references of references. For example if you are trying to make a reference of an arm that consists of one original layer and one reference layer. Are you making references of references? I don't understand this: "I have all the layers se...
by cherrytomato
Tue Nov 28, 2023 8:04 pm
Forum: General Moho Discussion
Topic: Reference layer's original changes
Replies: 12
Views: 7482

Re: Reference layer's original changes

I'm not sure if I understand what the problem is. Could be related to this? https://www.lostmarble.com/forum/viewtopic.php?t=35262 I build my character 3/4 view first, then rotate to the front in smart bone action. The front arm is under the torso in the front view, so I made reference layers of th...
by cherrytomato
Tue Nov 28, 2023 7:28 pm
Forum: General Moho Discussion
Topic: Reference layer's original changes
Replies: 12
Views: 7482

Re: Reference layer's original changes

Anyone? Is this a bug?
by cherrytomato
Tue Nov 28, 2023 4:47 am
Forum: General Moho Discussion
Topic: Reference layer's original changes
Replies: 12
Views: 7482

Reference layer's original changes

This happens to me twice now. I have no clue why this happens. My reference layer's original would change to the other layer. I make multiple layers to reference layers, and looks good. I select "sync all chanels to original, everything looks fine. After I start editing the drawings, and realiz...
by cherrytomato
Tue Nov 21, 2023 4:57 am
Forum: Feature Request Discussions
Topic: A check sign for "Sync All Channels To Original"
Replies: 0
Views: 63697

A check sign for "Sync All Channels To Original"

I've been using reference layer a lot get the z-depth for head and body rotation. It would be nice to have a check mark sign for the "Sync All Channels To Original" if it's been done.
by cherrytomato
Tue Nov 21, 2023 4:44 am
Forum: General Moho Discussion
Topic: REQUEST A check sign for "Sync All Channels To Original"
Replies: 2
Views: 2142

Re: REQUEST A check sign for "Sync All Channels To Original"

You can open a ticket here and then select the feedback/feature request option: https://www.lostmarble.com/support/open.php There is also a section in this forum for feature requests that Moho devs sometimes read but it's not guaranteed. You sometimes get user's feedback though. I thought the remov...
by cherrytomato
Mon Nov 20, 2023 6:29 pm
Forum: General Moho Discussion
Topic: REQUEST A check sign for "Sync All Channels To Original"
Replies: 2
Views: 2142

REQUEST A check sign for "Sync All Channels To Original"

I've been using reference layer a lot get the z-depth for head and body rotation. How can I request moho to have a check mark sign for the "Sync All Channels To Original". It would be nice to see if I've done it or not.
by cherrytomato
Tue Nov 14, 2023 7:19 pm
Forum: How Do I...?
Topic: Flipped Bones Body and Head Turns
Replies: 7
Views: 2830

Re: Flipped Bones Body and Head Turns

Your file can't locate the original psd location, it doesn't preview properly.
by cherrytomato
Fri Nov 10, 2023 7:46 pm
Forum: General Moho Discussion
Topic: Character rotation suggestions
Replies: 2
Views: 2273

Re: Character rotation suggestions

There's more things I could list, but these are the things I've been considering at the top of my head. I also made scripts to help me during my rigging process but I don't know where to upload them. :o Thank you for your tips. The style of my workplace is not to use mesh for a lot of things, unles...
by cherrytomato
Thu Nov 09, 2023 6:45 pm
Forum: General Moho Discussion
Topic: Character rotation suggestions
Replies: 2
Views: 2273

Character rotation suggestions

I'm working on my first moho character that going to be used throught out the whole serie. The character will need 180 head turn control, head tilts for front/QF/profile views control, and 180 full turn control. I've been doing some researches on the forum and youtube and read SimplSam's, Daxel's an...
by cherrytomato
Thu Nov 09, 2023 5:09 pm
Forum: General Moho Discussion
Topic: Distortion, Why??
Replies: 9
Views: 4041

Re: Distortion, Why??

Did you fix the issue? I'm having the same problem
by cherrytomato
Thu Nov 02, 2023 6:18 pm
Forum: General Moho Discussion
Topic: Moho Equivalent of Toon Booms 'Auto Patch'
Replies: 16
Views: 10418

Re: Moho Equivalent of Toon Booms 'Auto Patch'

Hoptoad wrote: Thu Nov 02, 2023 4:55 pm I mentioned my different experience because the developers might not see the results you are seeing.

I hope somebody figures-out what's going on! Seeing the Patch layer working live in the workspace is nice.
Yea, especially when it comes to animation, seeing it live helps so much