Search found 16 matches
- Wed Mar 01, 2023 8:40 pm
- Forum: General Moho Discussion
- Topic: Multilayer Point Transform
- Replies: 5
- Views: 1347
Multilayer Point Transform
Does anyone know how to transform points on a multi layer. Previously I had tried the multilayer magnet script but it couldn't be used with precision if it moved several points. Maybe someone has a solution for that?
- Fri Sep 30, 2022 7:23 pm
- Forum: General Moho Discussion
- Topic: Lighting For 3D Object
- Replies: 0
- Views: 2934
Lighting For 3D Object
Hello, i have problem with lighting on 3d object which i made in Moho.
When i rotate object or orbit camera, the light on shape too randomize
Anyone can help?
When i rotate object or orbit camera, the light on shape too randomize
Anyone can help?
- Sun Jul 24, 2022 6:32 pm
- Forum: General Moho Discussion
- Topic: Animate the pivot point?
- Replies: 13
- Views: 2351
Re: Animate the pivot point?
Could you specify what version of Moho you are using? I'm using Moho version 13.5.5 If you've got the layerscript embedded and have a bone called "Origin", the layer origin of the bone layer will (should) snap to that bone. Is that happening? It works :D Thank you But, does it work if you...
- Sun Jul 24, 2022 4:29 am
- Forum: General Moho Discussion
- Topic: Animate the pivot point?
- Replies: 13
- Views: 2351
Re: Animate the pivot point?
I scripted a version of the 'Set Origin' tool that allowed the pivot point to be animated. It's dependant on a layerscript on a bone layer and simply attaches the pivot point to a pinbone named "Origin". I can find some time to upload it up if you're interested in a scripted solution. The...
- Sat Jul 23, 2022 7:01 pm
- Forum: General Moho Discussion
- Topic: Control Layer Setting With Smartbone
- Replies: 10
- Views: 1576
Re: Control Layer Setting With Smartbone
I revisited my test and, yeah, I think this is a bug. But if so, it's been this way for some time because I see the same behavior in Moho 12.5. I'll file a report tonight...hopefully it's something easily fixable Hopefully this is a bug and in the future it can be used properly in Moho, because it ...
- Fri Jul 22, 2022 8:35 pm
- Forum: General Moho Discussion
- Topic: Control Layer Setting With Smartbone
- Replies: 10
- Views: 1576
Re: Control Layer Setting With Smartbone
Thank you very much sir for your valuable feedback. Hope this is just a fixable bug Because I'm improving the quality of my animation especially in lighting and shadows. That's why I need the "action" FHX38HgVBsw If you apply lighting in AE, does that mean you have to export each character...
- Fri Jul 22, 2022 7:39 pm
- Forum: General Moho Discussion
- Topic: Control Layer Setting With Smartbone
- Replies: 10
- Views: 1576
Control Layer Setting With Smartbone
Hello, I want to ask, is it actually possible to control layer settings with smartbone? Like setting the shading direction?
Because it seems I found the problem here. You can see the video I embed. Thanks
Because it seems I found the problem here. You can see the video I embed. Thanks
- Thu Apr 29, 2021 9:01 pm
- Forum: General Moho Discussion
- Topic: Moho 13.5 result video export not good
- Replies: 12
- Views: 4044
Re: Moho 13.5 result video export not good
well -- I took a screen grab of the initial frame in each, plugged those grabs into PS and set one to blend mode "difference" -- the only thing that really stands out is the ".5" - what video render options did you use (e.g. MP4, M4V, ..) in each? I use MP4 format Because there ...
- Thu Apr 29, 2021 8:56 pm
- Forum: General Moho Discussion
- Topic: Moho 13.5 result video export not good
- Replies: 12
- Views: 4044
Re: Moho 13.5 result video export not good
SOLVED Sir.
It turns out that using DoF makes it look bad.
And using DoF affects file size.
Render Without DoF 1.56MB
Render With DoF 980KB
Without DoF
With DoF
Sorry for interrupting the time.
Thank You
More love with Moho 13.5
It turns out that using DoF makes it look bad.
And using DoF affects file size.
Render Without DoF 1.56MB
Render With DoF 980KB
Without DoF
With DoF
Sorry for interrupting the time.
Thank You
More love with Moho 13.5
- Thu Apr 29, 2021 8:27 pm
- Forum: General Moho Discussion
- Topic: Moho 13.5 result video export not good
- Replies: 12
- Views: 4044
Re: Moho 13.5 result video export not good
How about this, this is the result of each render
Please check the video in 1080
Look at background
Moho 13
Moho 13.5
Please check the video in 1080
Look at background
Moho 13
Moho 13.5
- Thu Apr 29, 2021 7:00 pm
- Forum: General Moho Discussion
- Topic: Moho 13.5 result video export not good
- Replies: 12
- Views: 4044
Re: Moho 13.5 result video export not good
Here is new information about my problem
Video not edited
Video not edited
- Thu Apr 29, 2021 4:36 pm
- Forum: General Moho Discussion
- Topic: Moho 13.5 result video export not good
- Replies: 12
- Views: 4044
Re: Moho 13.5 result video export not good
Hello Sir. I use Win 10 Pro 64bit.
Resolution : HDTV 1920x1080 24fps
My specification :
i7 Gen 10th
Ram 32gb
NVIDIA RTX 2070 8GB
Resolution : HDTV 1920x1080 24fps
My specification :
i7 Gen 10th
Ram 32gb
NVIDIA RTX 2070 8GB
- Thu Apr 29, 2021 12:58 pm
- Forum: General Moho Discussion
- Topic: Moho 13.5 result video export not good
- Replies: 12
- Views: 4044
- Tue Apr 27, 2021 2:12 am
- Forum: General Moho Discussion
- Topic: Vitruvian Bones - This is great !
- Replies: 39
- Views: 14814
Re: Vitruvian Bones - This is great !
Interesting. But somehow every time I use onion skins, my portview always blinks when moving one of the bones.
Is it because I use PNG assets?
But at least, I have started to understand how to apply Vitruvian Bones in my future projects.
Thanks again sir.
Is it because I use PNG assets?
But at least, I have started to understand how to apply Vitruvian Bones in my future projects.
Thanks again sir.
- Tue Apr 27, 2021 1:50 am
- Forum: General Moho Discussion
- Topic: Vitruvian Bones - This is great !
- Replies: 39
- Views: 14814
Re: Vitruvian Bones - This is great !
It's like a Switch Layer but for bone rigs, or more practically speaking, for sub-rigs. For example, lets say you have a character that has normal jointed arms, but sometimes you want the character to have wavy noodle arms you want to animate with Sketch Bones. Vitruvian Bones will let you switch b...