Search found 12 matches
- Thu Apr 06, 2017 9:35 am
- Forum: Animation Jobs
- Topic: Rig character and animation (PAID JOB)
- Replies: 3
- Views: 6476
Re: Rig character and animation (PAID JOB)
It will be wether a dog or fox, similar to this one: https://thumbs.dreamstime.com/z/fun-fox-cartoon-character-school-bag-pencil-d-rendered-illustration-71796956.jpg So it's more a detailed character. But I'm open for suggestions on how detailed the animation can or should be...the movements should ...
- Tue Apr 04, 2017 10:17 am
- Forum: Animation Jobs
- Topic: Rig character and animation (PAID JOB)
- Replies: 3
- Views: 6476
Rig character and animation (PAID JOB)
Hello, update for my Moho job request: Job tasks are: - rigging a character which is given to you as AI-file - animating 5 short scenes, each around 2 seconds long, for example: character jumping, walking, pointing, waving hand, holding something - sending the final rendering with alpha channel/tran...
- Tue Jan 24, 2017 3:47 am
- Forum: Other Software
- Topic: Duik: Rigging and Animation Tool Set for AfterEffects
- Replies: 7
- Views: 6942
Re: Duik: Rigging and Animation Tool Set for AfterEffects
Thank you for your reply.
Being able to just switch clothes (clothes with same sizes) would be very convenient.
I will try that switch layer thing how it works...
Being able to just switch clothes (clothes with same sizes) would be very convenient.
I will try that switch layer thing how it works...
- Mon Jan 23, 2017 8:21 am
- Forum: Other Software
- Topic: Duik: Rigging and Animation Tool Set for AfterEffects
- Replies: 7
- Views: 6942
Re: Duik: Rigging and Animation Tool Set for AfterEffects
Talking about math controls on layers with duik in AE... Is it possible in Moho to loop just one layer of a character? For example for an animated facial expression while the rest of the body moves differently? And to change clothes of a character (so i dont need to change the whole charactee if onl...
- Mon Jan 23, 2017 6:29 am
- Forum: General Moho Discussion
- Topic: Preanimate characters?
- Replies: 3
- Views: 703
Preanimate characters?
I want to restart using moho.
Question:is it possible to create preanimated scenes of a character (like jump, run, scratching head, etc) and then simply tie them together in the timeline to create longer animations?
Im currently doing this in after affects would be great having this in moho.
Question:is it possible to create preanimated scenes of a character (like jump, run, scratching head, etc) and then simply tie them together in the timeline to create longer animations?
Im currently doing this in after affects would be great having this in moho.
- Mon Dec 21, 2009 8:35 pm
- Forum: How Do I...?
- Topic: Sound Tracks
- Replies: 9
- Views: 1804
dude... dont want to scare you out... but it just might be... THE DEVIL! yup... some crazy things happen... you might want to call a priest or something... Seems like you're right somehow. What I did now: I took the wav-file I was previously trying to import and took it from its original folder (wh...
- Mon Dec 21, 2009 4:55 am
- Forum: How Do I...?
- Topic: Sound Tracks
- Replies: 9
- Views: 1804
- Sun Dec 20, 2009 8:34 pm
- Forum: How Do I...?
- Topic: Sound Tracks
- Replies: 9
- Views: 1804
- Thu Oct 15, 2009 1:11 pm
- Forum: General Moho Discussion
- Topic: When Lip Sync-ing....
- Replies: 8
- Views: 2348
- Thu Sep 24, 2009 4:31 pm
- Forum: How Do I...?
- Topic: How I can make head turn + Talking mouth + moving eyes? @.@
- Replies: 21
- Views: 6013
- Thu Sep 24, 2009 3:04 pm
- Forum: How Do I...?
- Topic: How I can make head turn + Talking mouth + moving eyes? @.@
- Replies: 21
- Views: 6013
Hello, i'm new at AS. My question is: I use a character done in Illustrator. It is like in a 45° Pose and it works well to use it in this pose to let it walk and talk and doing things. But sometimes I want to let the character turn around, for example: walk around a corner. How should I do that? Tak...
- Fri Apr 24, 2009 1:39 pm
- Forum: How Do I...?
- Topic: Illustrator to Anime Studio import brush
- Replies: 4
- Views: 1805