Call this function after making any changes to the particle parameters. This function will re-evaluate all the parameters to start a new particle simulation.
Return value: noneRe-randomizes the particle simulation. Enter a random number for a random particle effect, or some known number to get back to an older simulation.
Return value: none seed (int): the random seedSet the number of particles.
Return value: none num (int): number of particles for rendering displayNum (int): number of particles to display in the editing viewFind out how many numbers are in the particle system.
Return value: none num (int): number of particles for rendering displayNum (int): number of particles to display in the editing viewSet the lifetime of an individual particle.
Return value: none lifetime (int): lifetime in framesFind out the lifetime of an individual particle.
Return value (int): the lifetime of an individual particleSet whether the particles should orient themselves to follow their path of motion.
Return value: none orient (bool): true to orient the particles, otherwise falseTests whether the particles are oriented or not.
Return value (bool): the orientation status of the particlesSet whether particles should be free-floating.
Return value: none freeFloating (bool): true for free-floating, otherwise falseTests whether particles are free-floating or not.
Return value (bool): the free-floating status of the particlesReturn value: none evenlySpaced (bool):
Return value (bool):
Return value: none randomStartTime (bool):
Return value (bool):
Sets the shape of the source region of the particle system.
Return value: none v (const LM_Vector3): the 3D shape of the particle source regionReturns the dimensions of the particle source region.
Return value (LM_Vector3): the dimensions of the particle source regionReturn value: none angle (float): spread (float):
Return value: none angle (float): spread (float):
Return value: none v (float): spread (float):
Return value: none v (float): spread (float):
Return value: none d (float):
Return value (float):
Return value: none angle (float): rate (float):
Return value: none angle (float): rate (float):
Return value: none b (bool):
Return value (bool):
Returns the animation channel that represents the on/off status of the particle simulation.
Return value (AnimBool): the particle on/off animation channel