The M_Bone class represents one bone in a skeleton.
Returns the name of the bone.
Return value (string): the name of the boneSets the name of the bone.
Return value: none name (string): the name of the bonetrue if the bone is selected, otherwise false
the name of the bone
an id number to the bone's parent bone (-1 if the bone has no parent)
an id number to the bone's angle control bone (-1 if the bone has no angle control)
the scale value for the bone's angle control
an id number to the bone's position control bone (-1 if the bone has no position control)
the scale value for the bone's position control
an id number to the bone's scale control bone (-1 if the bone has no scale control)
the scale value for the bone's scale control
the bone's length
the bone's strength
the bone's 2D offset value
the bone's animated position
the bon'e animated angle
the bone's animated scale
true if the bone has min/max angle constraints, otherwise false
minimum angle
maximum angle
the bone's current position
the bone's current angle
the bone's current scale
a temporary variable to store the position
a temporary variable to store the length
a temporary variable to store the angle
a temporary variable to store the scale
the bone's IK lock animation channel
the bone's IK target animation channel
the bone's IK angle animation channel
true if bone dynamics are on for this bone
the influence of torque on bone dynamics
the influence of springiness on bone dynamics
the influence of damping on bone dynamics
the transformation matrix for the bone at rest
the transformation matrix for the bone's current alignment
the transformation matrix for the influence the bone has over vector points