This is a test animation I just finished. What do you think. I'm ready to story board the rest of it.
http://www.youtube.com/watch?v=dj_K8wKERDY
Experimented with different effects and techniques.
F.C.Snow
Test animation
Moderators: Víctor Paredes, Belgarath, slowtiger
Hello FC Snow. Great animation. Don't want to cause a row here, but I have seen Eartha Kitt many times over the last few decades, and if anything the dress is not nearly sparkly enough
Lovely work. The lip synch is a bit funny at the end, but the gestures are wonderful! Great idea, and very well executed. The finished animation will be a winner.
Can I ask what part you did in Elements? The dress I think (Doh) What do you think of Elements, is it worth getting for use with ASP etc?
Lovely work. The lip synch is a bit funny at the end, but the gestures are wonderful! Great idea, and very well executed. The finished animation will be a winner.
Can I ask what part you did in Elements? The dress I think (Doh) What do you think of Elements, is it worth getting for use with ASP etc?
"HOW I DID IT"
by
Victory Von Frankinstien (F.C.Snow)
(Ref: to Young Frankinstien)
I'm trying not write a dissertation on the use of Anime Studio Pro in animation and special effects.
"Santa Baby" uses 33 layers inside of 4 folders. I had given myself a one week time limit to complete the animation, partly to see if I could do it and to prepare for any future contests (I also didn't want to make this a lift time project). I estimate that I spent a total of 40 hour in creating it. Since I'm retired finding the time was no problem.
Since I'm also a fine art painter creating the figure of Eartha was no problem. In fact, I found it far easier to draw her with AS than any other program I have.
To make Eartha's dress move correctly I created a front and back skirt and added bones to it, as well as her legs.
To make her legs move correctly I use a combination of depth sorting and Translating Bone tool. This allowed her legs to swing from behind to in front of each other.
Adding static sparkles to her dress was done using the texturing technique found in the AS tutorials, using Adobe Photoshop Elements. But adding the animated sparkles was different story. I first tried using a particle effect, but it didn't right. (Sparks were flying off her in all directions.) I then tried using a texture layer in combination a switching layer. This seemed to work at first, but when Eartha moved out side of her cycle, the effect fell apart. I ended up using a simple switching layer under the main EARTHA folder.
Lip Sync became a problem. I not sure why, but the voice data wouldn't run the mouth switching layers. So I abandon it and did it manually. In some ways this turn out better.
The spot light and rays are simple geometric shapes. The spot light rays were gradient fill, white to black. The background color was select from the File - Project Settings as black.
Sometimes AS can become quite cantankerous if to do things out of expected order. If I had allowed myself more time, my Test Animation might have looked different
In all things, know your goal and work towards it.
F.C.Snow
by
Victory Von Frankinstien (F.C.Snow)
(Ref: to Young Frankinstien)
I'm trying not write a dissertation on the use of Anime Studio Pro in animation and special effects.
"Santa Baby" uses 33 layers inside of 4 folders. I had given myself a one week time limit to complete the animation, partly to see if I could do it and to prepare for any future contests (I also didn't want to make this a lift time project). I estimate that I spent a total of 40 hour in creating it. Since I'm retired finding the time was no problem.
Since I'm also a fine art painter creating the figure of Eartha was no problem. In fact, I found it far easier to draw her with AS than any other program I have.
To make Eartha's dress move correctly I created a front and back skirt and added bones to it, as well as her legs.
To make her legs move correctly I use a combination of depth sorting and Translating Bone tool. This allowed her legs to swing from behind to in front of each other.
Adding static sparkles to her dress was done using the texturing technique found in the AS tutorials, using Adobe Photoshop Elements. But adding the animated sparkles was different story. I first tried using a particle effect, but it didn't right. (Sparks were flying off her in all directions.) I then tried using a texture layer in combination a switching layer. This seemed to work at first, but when Eartha moved out side of her cycle, the effect fell apart. I ended up using a simple switching layer under the main EARTHA folder.
Lip Sync became a problem. I not sure why, but the voice data wouldn't run the mouth switching layers. So I abandon it and did it manually. In some ways this turn out better.
The spot light and rays are simple geometric shapes. The spot light rays were gradient fill, white to black. The background color was select from the File - Project Settings as black.
Sometimes AS can become quite cantankerous if to do things out of expected order. If I had allowed myself more time, my Test Animation might have looked different
In all things, know your goal and work towards it.
F.C.Snow
Masking would help. Look at this...But adding the animated sparkles was different story. I first tried using a particle effect, but it didn't right. (Sparks were flying off her in all directions.)
Sparkling Mermaid
EDIT: Added bones to tail so you could see the masked particles animated.