hi, i'm working in a new project, one of the principal characters is this chinchilla (which is something as a mouse with a squirrel tail, native from chile). sorry, but the gif is too fast.
i'm using rasheed's flipbybones script (thanks again, and thanks to genete who teach me how to use it) to reorder the ears and eyes according with the turn.
the bone with the "turn" label make almost all the work (using heyvern's technique in a humbler way). the mouth is animated by bones and i'm planning to use RamónLópez's "lypsync with actions" script.
the eyes will be animated by controlled bones too.
here is the file so far
http://www.freewebs.com/tazatriste/moho ... illa55.rar
thanks for feedback.
chinchilla beta
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- Víctor Paredes
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First of all thanks for share. It is a very interesting use of several thecniques at the same time. Congratulations. Best luck with your project.
Cheers!
Genete
PD: How did you achieve the correct values for bone constraints? just trial and error?
One remark. dynamcs for the whiskers should be peaced a little. The lower bone of the lower wishkers of the right have a different dynamic values that make it to bounce so much. Perhaps reduce a little more the values of the permitted angles should improve them (in my honest opinion of course)
Best wishes.
Cheers!
Genete
PD: How did you achieve the correct values for bone constraints? just trial and error?
One remark. dynamcs for the whiskers should be peaced a little. The lower bone of the lower wishkers of the right have a different dynamic values that make it to bounce so much. Perhaps reduce a little more the values of the permitted angles should improve them (in my honest opinion of course)
Best wishes.
- Víctor Paredes
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yes, just trial and error, as life. but it's not too much work, to make all the head take two or three hours, no more. i have some problems with the wishker you said, i don't know why it moves different to the others (even if i give it the same values). i'm working on it. and, you are right, i have reduced torque value to all the wishkers and looks better.Genete wrote:How did you achieve the correct values for bone constraints? just trial and error?
One remark. dynamcs for the whiskers should be peaced a little. The lower bone of the lower wishkers of the right have a different dynamic values that make it to bounce so much. Perhaps reduce a little more the values of the permitted angles should improve them (in my honest opinion of course)
the users of this forum are great, all what i know is info from here (another argument to the thread you started). i try to share all the files i can, maybe it could inspire some guy else.
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