Ghostface - facial test
Moderators: Víctor Paredes, Belgarath, slowtiger
Ghostface - facial test
Hello again. I have no idea where I'm going with this, but I thought I'd share nonetheless.
Animated Version Here - QT 148k
Just a test using PNG files for eye masking and some basic facial deformation. Someday I'll actually make something more than a test with this stuff, but I'm having fun nonetheless. Animating images in AS is addictive. I've made so many of my friends dance embarrasingly that they're afraid to let me take pictures anymore. Now I have to settle for scribbling my own friends.
Artrage2+AS
Therm0s
Animated Version Here - QT 148k
Just a test using PNG files for eye masking and some basic facial deformation. Someday I'll actually make something more than a test with this stuff, but I'm having fun nonetheless. Animating images in AS is addictive. I've made so many of my friends dance embarrasingly that they're afraid to let me take pictures anymore. Now I have to settle for scribbling my own friends.
Artrage2+AS
Therm0s
Thanks everybody!
thatguy:
All the layers are separate images (with the exception of the background). Process explained below.
ingie01:
I exported the individual layers from Artrage as separate PNG files. I then open them up in Gimp quickly to crop them down so they're not full-screen. When that's done, simply import each image as a new image layer in AS. The rest is masks, bones and switches to deform/move the layers.
The Eye and Hair bone layers have control bones off to the right that control the "squint" and "wind". Much easier than controlling each deform bone separately.
Download the lot here. - ZIP 4mb
(download is kinda big because of the image files)
Hope they help. Thanks for the interest. Any more questions, just let me know.
Therm0s
thatguy:
All the layers are separate images (with the exception of the background). Process explained below.
ingie01:
I exported the individual layers from Artrage as separate PNG files. I then open them up in Gimp quickly to crop them down so they're not full-screen. When that's done, simply import each image as a new image layer in AS. The rest is masks, bones and switches to deform/move the layers.
The Eye and Hair bone layers have control bones off to the right that control the "squint" and "wind". Much easier than controlling each deform bone separately.
Download the lot here. - ZIP 4mb
(download is kinda big because of the image files)
Hope they help. Thanks for the interest. Any more questions, just let me know.
Therm0s
- Ham&Cheese
- Posts: 8
- Joined: Sat Oct 14, 2006 4:24 pm
This is so cool!. could you briefly explain how this is accomplished.The Eye and Hair bone layers have control bones off to the right that control the "squint" and "wind". Much easier than controlling each deform bone separately
Thanks
When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasy has meant more than my talent for absorbing positive knowledge."
-ALBERT EINSTEIN
-ALBERT EINSTEIN