Idea:
http://moho.studiosvet.ru/skin.gif
Render as Skin
Moderators: Víctor Paredes, Belgarath, slowtiger
The basic idea.
To use vector layers as a support for the final image. It is similar to a method of manual drawing when originally draw a skeleton (ovals and circles), and then on their basis build the final image. To realize it it is possible as it seems to me through additional render. Similar algorithms are used in 3D the schedule (for construction of muscles or liquid environments).
Such approach will allow to create complex (realistic) characters, simplify process of animation and will give new opportunities of expressiveness.
The offered technics as it seems to me will not lead to global changes in the basic program, but will demand creation of a new superstructure (Addition).
I am sorry, if not so clearly I explain. At me a problem with English language, I use autotranslation
If something is not clear, ask, I shall pick up other words or I shall draw the scheme.
To use vector layers as a support for the final image. It is similar to a method of manual drawing when originally draw a skeleton (ovals and circles), and then on their basis build the final image. To realize it it is possible as it seems to me through additional render. Similar algorithms are used in 3D the schedule (for construction of muscles or liquid environments).
Such approach will allow to create complex (realistic) characters, simplify process of animation and will give new opportunities of expressiveness.
The offered technics as it seems to me will not lead to global changes in the basic program, but will demand creation of a new superstructure (Addition).
I am sorry, if not so clearly I explain. At me a problem with English language, I use autotranslation
If something is not clear, ask, I shall pick up other words or I shall draw the scheme.