Hey there!
Im searching a solution for the following situation:
There are a few different objects in a MOHO scene with different sizes. Rendered out they are our color pass.
https://ibb.co/tpt0kDm
now for compositing we want to create a second pass with textures. The texture is applied via "image texture" effect. (seamless texture, tile)
https://ibb.co/0Kv4fwr
Now the problem is that all the textures are scaled individualls by size of the object. it would be super cool to apply them with a global scale.
The images showen depict a simple situation. I intend to use this with a charachter, the texture should cover a certain area which is made up of various objects controlled by different bones. Im applying the texture through a style.
Is there a way to apply the texture with a global scale? maybe through a script?
Effect Image Texture Global Scale ?
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- martin_mrt
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