Page 1 of 1

Head Turn

Posted: Mon Feb 05, 2024 2:38 pm
by NanotechBeasts
I know I am posting a lot of different little questions but it's just so when I get back to my project I can make progress. My time with the program is currently so limited but I do have more time with my phone for a few quick entraries.

Any tips for this kind of head turn? I am currently working on the 3/4 head for the middle of the animation,not shown in this older YouTube clips. I had hoped to try created a smooth movement by reducing head frames later but don't want a blur cheat.

https://youtu.be/TfSohk7HM-c?si=HSmXm5qYcLX5P_dt

I always struggled with head turns. I will probably get a reference sheet for this character later as I greatly struggle with the head and twist in the metal paws. But this is just a concept trailer and character designs will likely change.

This character wolf jackal hybrid, but may be redesigned as a jackal later on depending on what the team decides.

Re: Head Turn

Posted: Mon Feb 05, 2024 3:34 pm
by slowtiger
Looks a lot like my very first smart bone attempts ...

The trick is to have more than just start and end keys for the different face parts, and to set those right you need some guide. I do my head turns in a bitmap program first, correct a lot until each and every frame looks right. Only then I import these into Moho and replicate in vector.

As for how to draw a convincing head turn ...

Re: Head Turn

Posted: Mon Feb 05, 2024 4:48 pm
by SimplSam
You can also normally find 3D rotatable models on sites like Sketchfab and TurboSquid that will give you an indication of what should be where when. Take some screenshots as templates.

Re: Head Turn

Posted: Tue Feb 06, 2024 5:59 am
by Panha
I always struggle for head turn and body turn too, especially when layer order involves. But I am trying some vitruvian bones to make turn from a frame to another frame, then at the ending frame I switch to body part using vitruvian bone. You can try it too. It is kind of limited for today Moho to make head turn however I can see that a lot of animators uses their own technique and have very good result. I sometimes uses bone to control the points along with smart bone action to turn head and body. The problem of doing this is that when using smart bone to make the point turn, the point move from its parent bones.

Re: Head Turn

Posted: Tue Apr 23, 2024 6:16 pm
by NanotechBeasts
Sorry I have been getting behind on replies. I still haven't gotten that head turn quite right but it has at least improved.