Head Turn
Posted: Mon Feb 05, 2024 2:38 pm
I know I am posting a lot of different little questions but it's just so when I get back to my project I can make progress. My time with the program is currently so limited but I do have more time with my phone for a few quick entraries.
Any tips for this kind of head turn? I am currently working on the 3/4 head for the middle of the animation,not shown in this older YouTube clips. I had hoped to try created a smooth movement by reducing head frames later but don't want a blur cheat.
https://youtu.be/TfSohk7HM-c?si=HSmXm5qYcLX5P_dt
I always struggled with head turns. I will probably get a reference sheet for this character later as I greatly struggle with the head and twist in the metal paws. But this is just a concept trailer and character designs will likely change.
This character wolf jackal hybrid, but may be redesigned as a jackal later on depending on what the team decides.
Any tips for this kind of head turn? I am currently working on the 3/4 head for the middle of the animation,not shown in this older YouTube clips. I had hoped to try created a smooth movement by reducing head frames later but don't want a blur cheat.
https://youtu.be/TfSohk7HM-c?si=HSmXm5qYcLX5P_dt
I always struggled with head turns. I will probably get a reference sheet for this character later as I greatly struggle with the head and twist in the metal paws. But this is just a concept trailer and character designs will likely change.
This character wolf jackal hybrid, but may be redesigned as a jackal later on depending on what the team decides.