Awesome, thank you! I'll look into this for sure!Daxel wrote: ↑Sun Dec 10, 2023 12:20 am You're welcome!
If you are going to dive into liquid shapes, I totally recomend you to use the Shapes window script, by Rai López: viewtopic.php?t=36508.
It makes so much easier to understand and use liquid shapes. I was having a hard time understanding them without it.
The reason I have it set up like that is that I'm trying to do a switch layer for the mouth on a 180 turning head. In theory, the mouth stuff would be clipped by the head when it's at the edge, but I don't want all of the inside of the mouth to go to the edge of the head. Greenlaw's example shows where I want to be when the head is turned sideways.Hoptoad wrote: ↑Sun Dec 10, 2023 4:21 am The way you built that masking layer seems problematic, to me. Why include the lips, for example, since they are excluded from the mask?
Perhaps try this: delete "Mask for inside of mouth" and use the layer "Mouth Fill" as the mask (which is, I presume, the dark space inside of the mouth). It's simpler, imo.
Thanks for this! Like I mentioned above, this is more or less exactly the effect I'm going for, but it's on a head that I'm hoping to be able to turn 180 degrees (This is challenging enough, I can deal with the back of the head in a different setup if I really need it). My main problem is that I'm used to the masking setups in After effects being a little easier to deal with, especially once you start getting into subcomps. In theory, I was hoping to eventually somehow reference the switch group as a mask for the head as well to make a cutout similar to what you have there, but I'm getting stuck in how Moho deals with some of this.Greenlaw wrote: ↑Sun Dec 10, 2023 1:17 am Hi Matt,
The way I dealt with this in Boss Baby was to carve out a hole in the profile so I could insert any shape I wanted using a Switch layer. Like so...
This method was preferable because it didn't require complex masking techniques. Simply and literally, this is "what you see is what you get."
So, would I use Liquid Shapes for this situation in 2023? Probably not. Liquid Shapes is a fantastic new feature, and I've started using it in the shows I work on, but a limitation with Liquid Shapes is that all the shapes need to exist in a single layer for them to work. For me, the 'cutout' method described above offers more flexibility and control in this situation than I would have with Liquid Shapes.
Now, I did use Liquid Shapes in the above example for the eye. This was a suitable choice because, once again, I didn't need to use a complex masking technique, I just enabled Liquid Shapes for the pupil to let the eye shape mask it out. Easy peasy.
As with many things Moho, there are a dozen ways to accomplish something, and some are better suited than others in specific situations. Just give these a try and see if they work for you. If they don't, you have ten more ways to try.
Hope this helps.
Your followup example with the full head is pretty close to what I'm looking for, but I also want the inside of the mouth to move in perspective so I have a good solid negative space when the mouth is open in profile, like you have in your boss baby example. I'm having trouble juggling both the head mask and the mouth while using switch layers for the mouth shapes. Originally I was going to use actions to drive the mouth movements like I've done with other characters, but I've heard this way is a bit better, and I found a few cool scripts that make working with switch layers much easier.
I guess my main question at this point (and I apologize for drifting so far from the initial glitch I was having in this part of the forum) is, am I just overcomplicating this, and should go back to the way it was working before?
I appreciate all the help, everyone!! I'm going to play around with liquid shapes tonight either way, always useful to have more tools in the belt.