Liquid Shapes although great has too much limitations and bugs...
Posted: Thu Nov 16, 2023 8:10 pm
Moho 14 was a great step in the right direction and all the props for developers in improving this software.
With that said, I've been having incredible difficulty and issues with this feature. If you haven't encountered any, you are either using it for very basic functionality or have been incredibly lucky thus far.
It seems Liquid Shapes does NOT work properly when it comes to "used" or "old" vector layers... I've had to re-create new vectors from scratch, thus redoing several smart bones, etcetc just to use this for my existing rigs.
On top of that, it seems like you cannot use liquid shapes for certain types of vector shapes (ie., take for example a Teeth vector layer with many grids, this literally breaks the Liquid Shape entirely)
There is very limited organization when it comes to Liquid Shape ordering and perhaps the ability to have Groups of Liquid Shapes in a single Vector Layer would be a good way to fix some of these issues.
I love Liquid Shapes and hope that the Devs really look at this functionality and improve upon it as it's still (I believe) in it's Beta stages. Should it have released in it's current state? That's questionable but I'm still glad it did.
With that said, I've been having incredible difficulty and issues with this feature. If you haven't encountered any, you are either using it for very basic functionality or have been incredibly lucky thus far.
It seems Liquid Shapes does NOT work properly when it comes to "used" or "old" vector layers... I've had to re-create new vectors from scratch, thus redoing several smart bones, etcetc just to use this for my existing rigs.
On top of that, it seems like you cannot use liquid shapes for certain types of vector shapes (ie., take for example a Teeth vector layer with many grids, this literally breaks the Liquid Shape entirely)
There is very limited organization when it comes to Liquid Shape ordering and perhaps the ability to have Groups of Liquid Shapes in a single Vector Layer would be a good way to fix some of these issues.
I love Liquid Shapes and hope that the Devs really look at this functionality and improve upon it as it's still (I believe) in it's Beta stages. Should it have released in it's current state? That's questionable but I'm still glad it did.