I need to make a character walk to about the center of the screen, without him looking like he's sliding. Can anyone point me in the right direction for a walk cycle tutorial that shows how to get the character moving around the screen? I dont want to move the background to imply motion, or hide the feet or any tricks like that.
I already have the rig set up with bones, and the feet have target bones on them.
walk cycle without the character "sliding" across the screen
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- MrMiracle77
- Posts: 186
- Joined: Mon Jun 24, 2019 2:30 am
Re: walk cycle without the character "sliding" across the screen
One way is to create a 'walk ruler'. You have one step in that image, you can use the toe-to-toe distance to establish a baseline for how far each step should be. Use that distance to make a layer with a 'walk ruler', and set it not to render in the layer properties.
- Dave
(As Your GM)
(As Your GM)
Re: walk cycle without the character "sliding" across the screen
I'm a little late here but here is a tutorial by Victor https://www.youtube.com/watch?v=_drSae90_2o&t=204s
It's a tutorial for Additive Cycles
It's a tutorial for Additive Cycles
"Animation is not the art of drawings that move but the art of movements that are drawn."
Norman McLaren
My Animations
Norman McLaren
My Animations