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Precise bone placement.

Posted: Fri Jun 23, 2023 2:12 pm
by erjerz
Hello, how can I place bones in the exact middle of two points or a shape? I am making a generic, symetrical stickman, so I need the limbs to move perfectly.
In Blender, I can achieve this effect by selecting verticies, moving the cursor to them, and moving the bone there.

crappy visualization:
https://pasteboard.co/qyTsCtTIhGUR.png

Re: Precise bone placement.

Posted: Fri Jun 23, 2023 4:35 pm
by Hoptoad
When placing things precisely like that, I use View>Enable Grid (make sure Grid Snapping is not disabled), and also adjust the grid spacing.

Re: Precise bone placement.

Posted: Fri Jun 23, 2023 6:15 pm
by lucasfranca
https://moeu33.notion.site/Set-A-Bone-B ... b0a?pvs=25

This is the best of all to solve your problem.

Re: Precise bone placement.

Posted: Fri Jun 23, 2023 7:00 pm
by erjerz
lucasfranca wrote: Fri Jun 23, 2023 6:15 pm https://moeu33.notion.site/Set-A-Bone-B ... b0a?pvs=25

This is the best of all to solve your problem.
Looks promising, I'll try it, thanks!

Re: Precise bone placement.

Posted: Fri Jun 23, 2023 9:37 pm
by erjerz
lucasfranca wrote: Fri Jun 23, 2023 6:15 pm https://moeu33.notion.site/Set-A-Bone-B ... b0a?pvs=25

This is the best of all to solve your problem.
It works exactly how I needed it! One nitpick though, the set coordinate buttons don't display as they do in the video, after the program prompts me that some image is missing from the addon, they appear as black, crossed out boxes.

Re: Precise bone placement.

Posted: Fri Jun 23, 2023 10:28 pm
by Maestral
Guess you noticed the ScriptResources folder, within the zip.
Also, guess you're using your Custom folder for adding scripts. If not, I'd warmly recommend it.

In your Custom folder/scripts, there's a ScriptResources folder. Copy or Move the mu_set1bone there and everything should work fine.