glsl (or similar) Shader Filter Support

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oik976
Posts: 10
Joined: Fri Apr 09, 2021 7:29 pm

glsl (or similar) Shader Filter Support

Post by oik976 »

Hi there-

Over the last few years I've been playing around with glsl shaders over at ShaderToy.com, and got thinking about how it would be crazy to be able to implement something like that within the render stack of Moho. Essentially all we would need to do is be able to call the shader during the render process and blit it onto the bitmap, similar to how Unity handles post-processing effects in their render stack. Would something like that be possible to implement within Moho? It would really smooth out some of the process of rendering....I often have to break things up into layers so that I can than then insert additional effects in a compositing app like After Effects or Blackmagic Fusion.

Thanks so much....still love Moho after all these years. The day job just gets in the way. My lua is rusty, but I'd be happy to help out where I can.
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