Block shape issues

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Jkoseattle
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Joined: Tue Nov 08, 2016 6:39 pm

Block shape issues

Post by Jkoseattle »

I am making a character whose head is a blocky letter W. I created the entire head shape by creating shapes that share sides. Then I created a group for the front and back of the head. The plan is to use bones to adjust the perspective at which you are looking at the head (from above, below, left right etc). Working pretty good so far, but I've run into a snag.

All the planes of this block are shapes. I tried to get the z-order of these shapes correct, but it has turned into kind of a brain teaser trying to get it all correct, as you can see.

In the below project you can select the groups Back of Head or Front of Head and translate them around to see what I'm talking about. Even though every shape is filled (I'm pretty sure) edges keep showing up in places they shouldn't, and no matter what I do, it's never right.

Maybe I shouldn't be doing this with shapes and groups like I am? I don't know. Anyway, take a look at the layer Head, select the Back of Head group, move it around, and you'll see what I mean. The front plane of the head seems ok, but the side planes show edges when they shouldn't. How should I be accomplishing this?

https://drive.google.com/file/d/1U7vNAk ... sp=sharing
Most of the time I'm doing music stuff. Check me out at http://www.jimofseattle.com/music.

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synthsin75
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Re: Block shape issues

Post by synthsin75 »

You might have to do some animated shape sorting to accomplish that at every angle.
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Maestral
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Re: Block shape issues

Post by Maestral »

Seems like you did miss putting everything in the right "order". If you can select a shape with the Shape tool and change its appearance with up/down arrow keys - usually it means a shape is not in the desired place/order

Though, for such basic shapes as a blocky letter W, perhaps you could give it a go to 3D?
I forgot how I tamed the appearance of the extruded 3D shapes (shading, edges...) but if you add a shape for the front (face) and sort layers by true distance - you could make this one somewhat easier to work with.

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