How do I make corrections to a smart bone limb after a rig rotation?

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FHUGO
Posts: 6
Joined: Fri Nov 18, 2022 3:07 am

How do I make corrections to a smart bone limb after a rig rotation?

Post by FHUGO »

Hi, so I have a character in side view with point binding on the limbs and actions for the limb bends.
I have a smart bone dial for a 45degree character rotation with all those points now warped to look good at 45 degrees (legs are now narrower at 45)
Now all the actions for those limbs are out of place so is there a way to make new actions to correct these limbs inside the body rotation action?

I would like to be able to rotate the character to a desired angle and still have the leg joints looking good. Am I better off making rigs and actions for specific rotation angles?
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