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Can I 'bake'a pose
Posted: Fri Sep 09, 2022 2:01 pm
by Daan Muller
Hi,
I have a character that started out in 3/4 view, they are drawn like that. I have made a turn to full frontal and full profile using actions with smartbones.
Is there a way to bake the full frontal pose, so that I can use that one as starting point for another rig?
Cheers, Daan
Re: Can I 'bake'a pose
Posted: Sat Sep 10, 2022 8:52 am
by hayasidist
take a look at
http://www.lostmarble.com/forum/viewtop ... 70#p180070 -- the bake script "disapplies" all animation and creates a copy of the layer(s) with the points in a new "frame zero" pose.
(also
http://www.lostmarble.com/forum/viewtop ... 15#p206015 and
http://www.lostmarble.com/forum/viewtopic.php?t=28275)
[edit: link fixed]
Re: Can I 'bake'a pose
Posted: Sat Sep 10, 2022 11:12 am
by Daan Muller
Thanks! Sounds like just the ticket!
Re: Can I 'bake'a pose
Posted: Sat Sep 10, 2022 1:41 pm
by lucasfranca
Re: Can I 'bake'a pose
Posted: Sat Sep 10, 2022 1:53 pm
by hayasidist
lucasfranca wrote: ↑Sat Sep 10, 2022 1:41 pm
First link broken.
apologies
fixed!
Re: Can I 'bake'a pose
Posted: Wed Nov 15, 2023 5:45 pm
by TheMinahBird
I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
Re: Can I 'bake'a pose
Posted: Wed Nov 15, 2023 10:15 pm
by hayasidist
TheMinahBird wrote: ↑Wed Nov 15, 2023 5:45 pm
I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
warps weren't around when that script was made .. so limitation -- but I'll add it to the list of things to review / update.
Re: Can I 'bake'a pose
Posted: Wed Nov 15, 2023 10:21 pm
by TheMinahBird
Yay! I look forward to seeing the update! ^^
Re: Can I 'bake'a pose
Posted: Thu Nov 16, 2023 8:27 am
by TheMinahBird
hayasidist wrote: ↑Wed Nov 15, 2023 10:15 pm
TheMinahBird wrote: ↑Wed Nov 15, 2023 5:45 pm
I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
warps weren't around when that script was made .. so limitation -- but I'll add it to the list of things to review / update.
Hi again! Upon inspection to the way you wrote it I realize the actual problem now, your script works just as you intended! I was under the impression that it was meant to copy a whole rig's position/assets to a new layer but this was made to take manipulations done to vectors through bones and turn them into a new layer.
So in short, it doesn't work with images (I saw the unsupported section) or uses the new bone positions as the basis of the new rig. It's merely a vector-oriented script.
Re: Can I 'bake'a pose
Posted: Thu Nov 16, 2023 11:51 am
by hayasidist
TheMinahBird wrote: ↑Thu Nov 16, 2023 8:27 am
So in short, it doesn't work with images (I saw the unsupported section) or uses the new bone positions as the basis of the new rig. It's merely a vector-oriented script.
hmm -- so whole rig on (say) frame 30 that has been transformed - script to: clone the layer structure, apply all the animations as though this was a "frame 0" state with reset controlling items (e.g. bones / warp mesh) ?? Interesting challenge. Might have time to look at that early-mid next year.