Can I 'bake'a pose

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Daan Muller
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Joined: Sat Feb 05, 2022 3:02 pm

Can I 'bake'a pose

Post by Daan Muller »

Hi,

I have a character that started out in 3/4 view, they are drawn like that. I have made a turn to full frontal and full profile using actions with smartbones.
Is there a way to bake the full frontal pose, so that I can use that one as starting point for another rig?

Cheers, Daan
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hayasidist
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Re: Can I 'bake'a pose

Post by hayasidist »

take a look at http://www.lostmarble.com/forum/viewtop ... 70#p180070 -- the bake script "disapplies" all animation and creates a copy of the layer(s) with the points in a new "frame zero" pose.

(also http://www.lostmarble.com/forum/viewtop ... 15#p206015 and http://www.lostmarble.com/forum/viewtopic.php?t=28275)

[edit: link fixed]
Last edited by hayasidist on Sat Sep 10, 2022 1:52 pm, edited 1 time in total.
Daan Muller
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Re: Can I 'bake'a pose

Post by Daan Muller »

Thanks! Sounds like just the ticket!
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lucasfranca
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Re: Can I 'bake'a pose

Post by lucasfranca »

hayasidist wrote: Sat Sep 10, 2022 8:52 am take a look at http://www.lostmarble.com/forum/viewtop ... 70#p180070 -- the bake script "disapplies" all animation and creates a copy of the layer(s) with the points in a new "frame zero" pose.

(also http://www.lostmarble.com/forum/viewtop ... 15#p206015 and http://www.lostmarble.com/forum/viewtopic.php?t=28275)
First link broken.
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hayasidist
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Re: Can I 'bake'a pose

Post by hayasidist »

lucasfranca wrote: Sat Sep 10, 2022 1:41 pm First link broken.
apologies

fixed!
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TheMinahBird
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Re: Can I 'bake'a pose

Post by TheMinahBird »

I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
"Now hatred is by far the longest pleasure; men love in haste but they detest at leisure" - Lord Byron
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hayasidist
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Re: Can I 'bake'a pose

Post by hayasidist »

TheMinahBird wrote: Wed Nov 15, 2023 5:45 pm I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
warps weren't around when that script was made .. so limitation -- but I'll add it to the list of things to review / update.
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TheMinahBird
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Re: Can I 'bake'a pose

Post by TheMinahBird »

Yay! I look forward to seeing the update! ^^
"Now hatred is by far the longest pleasure; men love in haste but they detest at leisure" - Lord Byron
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TheMinahBird
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Re: Can I 'bake'a pose

Post by TheMinahBird »

hayasidist wrote: Wed Nov 15, 2023 10:15 pm
TheMinahBird wrote: Wed Nov 15, 2023 5:45 pm I noticed that it doesn't support Warps, is that intentional? Or a limitation/oversight?
warps weren't around when that script was made .. so limitation -- but I'll add it to the list of things to review / update.
Hi again! Upon inspection to the way you wrote it I realize the actual problem now, your script works just as you intended! I was under the impression that it was meant to copy a whole rig's position/assets to a new layer but this was made to take manipulations done to vectors through bones and turn them into a new layer.

So in short, it doesn't work with images (I saw the unsupported section) or uses the new bone positions as the basis of the new rig. It's merely a vector-oriented script.
"Now hatred is by far the longest pleasure; men love in haste but they detest at leisure" - Lord Byron
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hayasidist
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Re: Can I 'bake'a pose

Post by hayasidist »

TheMinahBird wrote: Thu Nov 16, 2023 8:27 am So in short, it doesn't work with images (I saw the unsupported section) or uses the new bone positions as the basis of the new rig. It's merely a vector-oriented script.
hmm -- so whole rig on (say) frame 30 that has been transformed - script to: clone the layer structure, apply all the animations as though this was a "frame 0" state with reset controlling items (e.g. bones / warp mesh) ?? Interesting challenge. Might have time to look at that early-mid next year.
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